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May 2, 2016 02:57
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tokyo olympic emblem tiling for p5.js
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function setup() { | |
createCanvas(windowWidth, windowHeight); | |
} | |
function draw() { | |
var unitSize = windowHeight / 8.0; | |
var length30 = unitSize * (1.0 + sqrt(3)) / sqrt(2); | |
var length60 = unitSize * sqrt(3); | |
var length90 = unitSize * sqrt(2); | |
var i; | |
background(255); | |
noFill(); | |
push(); | |
translate(width / 2, height / 2); | |
for (i = 0; i < 12; i++) { | |
push(); | |
rotate(PI / 6.0 * i) | |
drawRect(30, unitSize); | |
pop(); | |
} | |
rotate(PI / 12.0) | |
for (i = 0; i < 12; i++) { | |
push(); | |
rotate(PI / 6.0 * i) | |
translate(unitSize, 0); | |
drawRect(60, unitSize); | |
pop(); | |
} | |
rotate(PI / 12.0) | |
for (i = 0; i < 12; i++) { | |
push(); | |
rotate(PI / 6.0 * i) | |
translate(length30, 0); | |
drawRect(90, unitSize); | |
pop(); | |
} | |
rotate(PI / 12.0) | |
for (i = 0; i < 12; i++) { | |
push(); | |
rotate(PI / 6.0 * i) | |
translate(unitSize + length60, 0); | |
drawRect(120, unitSize); | |
pop(); | |
} | |
rotate(PI / 12.0) | |
for (i = 0; i < 12; i++) { | |
push(); | |
rotate(PI / 6.0 * i) | |
translate(length30 + length90, 0); | |
drawRect(150, unitSize); | |
pop(); | |
} | |
rotate(PI / 12.0) | |
pop(); | |
} | |
function drawRect(angle, size) { | |
var radian = angle * PI / 180.0; | |
push(); | |
stroke(255, 0, 0, 63); | |
rotate(-radian / 2.0); | |
beginShape(); | |
vertex(0, 0); | |
vertex(size, 0); | |
vertex(size + size * cos(radian), size * sin(radian)); | |
vertex(size * cos(radian), size * sin(radian)); | |
endShape(CLOSE); | |
stroke(200); | |
line(size / 2.0 * cos(radian), size / 2.0 * sin(radian), size + size / 2.0 * cos(radian), size / 2.0 * sin(radian)); | |
line(size / 2.0, 0, size / 2.0 + size * cos(radian), size * sin(radian)); | |
noStroke(); | |
fill(0, 0, 63, 127); | |
beginShape(); | |
vertex(size / 2.0 * cos(radian), size / 2.0 * sin(radian)); | |
vertex(size / 2.0 + size * cos(radian), size * sin(radian)); | |
vertex(size + size / 2.0 * cos(radian), size / 2.0 * sin(radian)); | |
vertex(size / 2.0, 0); | |
endShape(CLOSE); | |
pop(); | |
} |
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