Created
August 28, 2014 07:15
-
-
Save tado/93f9a0ce9eb66850f6aa to your computer and use it in GitHub Desktop.
Generative 3D for Swift Playground
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import SceneKit | |
import XCPlayground | |
let width:CGFloat = 400 | |
let height:CGFloat = 400 | |
var view = SCNView(frame: CGRect( | |
x: 0, | |
y: 0, | |
width: width, | |
height: height)) | |
var scene = SCNScene() | |
view.scene = scene | |
view.backgroundColor = NSColor.blackColor() | |
view.autoenablesDefaultLighting = true | |
var camera = SCNCamera() | |
var cameraNode = SCNNode() | |
cameraNode.camera = camera | |
cameraNode.position = SCNVector3(x: 0, y: 0, z: 3) | |
scene.rootNode.addChildNode(cameraNode) | |
for var i = 0; i < 50; i++ { | |
var torus = SCNTorus( | |
ringRadius: CGFloat(arc4random_uniform(150)) / 100.0, | |
pipeRadius: 0.02) | |
var torusNode = SCNNode(geometry: torus) | |
scene.rootNode.addChildNode(torusNode) | |
torus.firstMaterial.diffuse.contents = NSColor( | |
calibratedHue: CGFloat(arc4random_uniform(100)) / 300.0 + 0.3, | |
saturation: 0.5, | |
brightness: 1.0, | |
alpha: 0.95) | |
torus.firstMaterial.specular.contents = NSColor.redColor() | |
var spin = CABasicAnimation(keyPath: "rotation") | |
spin.toValue = NSValue(SCNVector4:SCNVector4( | |
x: CGFloat(random()), | |
y: CGFloat(random()), | |
z: CGFloat(random()), | |
w: CGFloat(M_PI) * 2.0)) | |
spin.duration = NSTimeInterval(arc4random_uniform(20) + 5) | |
spin.repeatCount = HUGE | |
torusNode.addAnimation(spin, forKey: "spin") | |
} | |
XCPShowView("View", view) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment