Created
August 30, 2014 09:48
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import SceneKit | |
import QuartzCore | |
class GameViewController: NSViewController { | |
@IBOutlet weak var gameView: GameView! | |
override func awakeFromNib(){ | |
var scene = SCNScene() | |
var camera = SCNCamera() | |
var cameraNode = SCNNode() | |
cameraNode.camera = camera | |
cameraNode.position = SCNVector3(x: 0, y: 0, z: 2) | |
scene.rootNode.addChildNode(cameraNode) | |
for i in 0..<100 { | |
var box = SCNBox(width: 1, height: 1, length: 1, chamferRadius: 0.03) | |
box.firstMaterial.diffuse.contents = NSColor( | |
calibratedHue: randomCGFloat(), | |
saturation: randomCGFloat() * 0.5 + 0.5, brightness: 2.0, alpha: 0.75) | |
box.firstMaterial.specular.contents = NSColor.whiteColor() | |
var boxNode = SCNNode(geometry: box) | |
boxNode.rotation = SCNVector4(x: randomCGFloat(), y: randomCGFloat(), z: randomCGFloat(), w: CGFloat(M_PI)); | |
boxNode.runAction(SCNAction.repeatActionForever( | |
SCNAction.rotateByAngle( | |
CGFloat(M_PI * 2.0), | |
aroundAxis: SCNVector3(x: randomCGFloat(), y: randomCGFloat(), z: randomCGFloat()), | |
duration: NSTimeInterval(randomCGFloat() * 10.0 + 10.0)))) | |
scene.rootNode.addChildNode(boxNode) | |
} | |
self.gameView!.scene = scene | |
self.gameView!.allowsCameraControl = true | |
self.gameView!.showsStatistics = true | |
self.gameView!.backgroundColor = NSColor.blackColor() | |
} | |
func randomCGFloat() -> CGFloat { | |
return CGFloat(arc4random()) / CGFloat(UInt32.max) | |
} | |
} |
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