Created
November 6, 2014 07:18
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circle on sphere detection
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| size(512, 512, P3D); | |
| colorMode(RGB, 1.0); | |
| noSmooth(); | |
| camera(5.0, 0.0, 0.0, 0, 0, 0, 0, 0, -1); | |
| perspective(PI / 6.0, 1.0, -5.0, 5.0); | |
| float R = 30; | |
| float LAT = -45; | |
| float LNG = 90; | |
| float c_p = radians(LNG); | |
| float c_t = radians(90 - LAT); | |
| float nx = sin(c_t) * cos(c_p); | |
| float ny = sin(c_t) * sin(c_p); | |
| float nz = cos(c_t); | |
| float c_t0 = radians(90 - LAT + R); | |
| float ptx = sin(c_t0) * cos(c_p); | |
| float pty = sin(c_t0) * sin(c_p); | |
| float ptz = cos(c_t0); | |
| float d = - (nx * ptx + ny * pty + nz * ptz); | |
| println("nx=" + nx); | |
| println("ny=" + ny); | |
| println("nz=" + nz); | |
| println("n len=" + sqrt(nx * nx + ny * ny + nz * nz)); | |
| println("ptx=" + ptx); | |
| println("pty=" + pty); | |
| println("ptz=" + ptz); | |
| println("pt len=" + sqrt(ptx * ptx + pty * pty + ptz * ptz)); | |
| println("d=" + d); | |
| for (float lng = -180; lng < 180; lng += 3) { | |
| for (float lat = -90; lat < 90; lat += 3) { | |
| float p = radians(lng); | |
| float t = radians(90 - lat); | |
| float x = sin(t) * cos(p); | |
| float y = sin(t) * sin(p); | |
| float z = cos(t); | |
| float r, g, b, a; | |
| if (nx * x + ny * y + nz * z + d > 0) { | |
| r = 1.0; g = 0.0; b = 0.0; a = 1.0; | |
| } else { | |
| r = 0.0; g = 0.0; b = 0.0; a = 0.5; | |
| } | |
| stroke(color(r, g, b, a)); | |
| point(x, y, z); | |
| } | |
| } |
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