Last active
December 17, 2015 04:48
-
-
Save tai2/5552886 to your computer and use it in GitHub Desktop.
Old school tunnel effect. c.f. http://benryves.com/tutorials/tunnel/
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <math.h> | |
| #include <GLUT/glut.h> | |
| #include <FreeImage.h> | |
| #define MIN(x,y) ((x) > (y) ? (y) : (x)) | |
| #define KEY_ESC 27 | |
| #define WINDOW_POS_X 100 | |
| #define WINDOW_POS_Y 100 | |
| #define DEF_SCREEN_WIDTH 512 | |
| #define DEF_SCREEN_HEIGHT 512 | |
| #define TEXTURE_FILE "texture.jpg" | |
| #define TEXTURE_SIZE 512 | |
| #define V_DEPTH 300.0 | |
| #define V_RAD 200.0 | |
| #define UPDATE_PERIOD 16 | |
| static int curr_width = 0; | |
| static int curr_height = 0; | |
| static GLubyte *screen_buf = NULL; | |
| static int fullscreen = 0; | |
| static FIBITMAP *texture = NULL; | |
| static clock_t c_orig = 0; | |
| static void | |
| keyboard(unsigned char c, int x, int y) | |
| { | |
| switch (c) { | |
| case KEY_ESC: | |
| exit(0); | |
| break; | |
| case 'f': | |
| if (fullscreen) { | |
| glutReshapeWindow(DEF_SCREEN_WIDTH, DEF_SCREEN_HEIGHT); | |
| glutPositionWindow(WINDOW_POS_X, WINDOW_POS_Y); | |
| fullscreen = 0; | |
| } else { | |
| glutFullScreen(); | |
| fullscreen = 1; | |
| } | |
| break; | |
| } | |
| } | |
| void | |
| idle() | |
| { | |
| glutPostRedisplay(); | |
| } | |
| static void | |
| reshape(int w, int h) | |
| { | |
| curr_width = w; | |
| curr_height = h; | |
| if (screen_buf) { | |
| free(screen_buf); | |
| } | |
| screen_buf = (GLubyte *)malloc(curr_width * curr_height * 4); | |
| if (!screen_buf) { | |
| abort(); | |
| } | |
| } | |
| static void | |
| draw_pixel(int x, int y, GLubyte r, GLubyte g, GLubyte b) | |
| { | |
| int base = 4 * ((curr_height - 1 - y) * curr_width + x); | |
| screen_buf[base + 0] = r; | |
| screen_buf[base + 1] = g; | |
| screen_buf[base + 2] = b; | |
| screen_buf[base + 3] = 255; | |
| } | |
| static void | |
| display() | |
| { | |
| int x, y; | |
| double t = (double)(clock() - c_orig) / CLOCKS_PER_SEC; | |
| double distance_max = (curr_width - 1) * (curr_width - 1) + (curr_height - 1) * (curr_height - 1); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| for (y = 0; y < curr_height; y++) { | |
| for (x = 0; x < curr_width; x++) { | |
| int tx = x - curr_width * 0.5 + ((curr_width * 0.1) * sin(0.6 * t)); | |
| int ty = y - curr_width * 0.5 + ((curr_height * 0.25) * cos(0.5 * t)); | |
| int distance = tx * tx + ty * ty; | |
| int depth = distance == 0 ? 8388608 : 8388608 / distance; | |
| int u, v; | |
| double rad; | |
| double brightness; | |
| RGBQUAD texval; | |
| if (tx == 0) { | |
| if (0 < ty) { | |
| rad = M_PI / 2; | |
| } else { | |
| rad = 3 * M_PI / 4; | |
| } | |
| } else { | |
| rad = atan((double)ty / tx); | |
| if (0 > tx) { | |
| rad += M_PI; | |
| } | |
| } | |
| rad += M_PI / 2; | |
| rad *= 6; | |
| u = ((int)(TEXTURE_SIZE * rad / (2 * M_PI) + V_RAD * t)) % TEXTURE_SIZE; | |
| v = ((int)(depth + V_DEPTH * t + V_DEPTH * cos(0.5 * t))) % TEXTURE_SIZE; | |
| while (0 > u) u += TEXTURE_SIZE; | |
| while (0 > v) v += TEXTURE_SIZE; | |
| brightness = MIN(1.0, 0.05 + distance / distance_max); | |
| FreeImage_GetPixelColor(texture, u, v, &texval); | |
| draw_pixel(x, y, | |
| brightness * texval.rgbRed, | |
| brightness * texval.rgbGreen, | |
| brightness * texval.rgbBlue); | |
| } | |
| } | |
| glWindowPos2i(0, 0); | |
| glDrawPixels(curr_width, curr_height, GL_RGBA, GL_UNSIGNED_BYTE, screen_buf); | |
| glutSwapBuffers(); | |
| } | |
| static FIBITMAP* | |
| load_texture(const char *filename) | |
| { | |
| FIBITMAP *fib; | |
| fib = FreeImage_Load(FIF_JPEG, filename, JPEG_DEFAULT); | |
| if (!fib) { | |
| abort(); | |
| } | |
| if (FreeImage_GetWidth(fib) != TEXTURE_SIZE || FreeImage_GetHeight(fib) != TEXTURE_SIZE) { | |
| abort(); | |
| } | |
| return fib; | |
| } | |
| static void | |
| unload_texture(FIBITMAP *fib) { | |
| FreeImage_Unload(fib); | |
| } | |
| int | |
| main(int argc, char** argv) | |
| { | |
| srand(0); | |
| texture = load_texture(TEXTURE_FILE); | |
| glutInit(&argc, argv); | |
| glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH ); | |
| glutInitWindowSize(DEF_SCREEN_WIDTH, DEF_SCREEN_HEIGHT); | |
| glutInitWindowPosition(WINDOW_POS_X, WINDOW_POS_Y); | |
| glutCreateWindow(argv[0]); | |
| glutKeyboardFunc(keyboard); | |
| glutIdleFunc(idle); | |
| glutReshapeFunc(reshape); | |
| glutDisplayFunc(display); | |
| glClearColor(0.0, 0.0, 0.0, 0.0); | |
| glShadeModel(GL_FLAT); | |
| c_orig = clock(); | |
| glutMainLoop(); | |
| unload_texture(texture); | |
| return 0; | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment