Created
May 12, 2013 13:32
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Old school starfield. c.f. http://freespace.virgin.net/hugo.elias/graphics/x_stars.htm
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| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <string.h> | |
| #include <math.h> | |
| #include <GLUT/glut.h> | |
| #define KEY_ESC 27 | |
| #define WINDOW_POS_X 100 | |
| #define WINDOW_POS_Y 100 | |
| #define DEF_SCREEN_WIDTH 640 | |
| #define DEF_SCREEN_HEIGHT 360 | |
| #define N_STARS 64 | |
| #define Z_MIN 100 | |
| #define Z_MAX 1000 | |
| #define VZ_MIN 0.5 | |
| #define VZ_MAX 5.0 | |
| #define SCREEN_X(star, w) (((star).x / (star).z) * 100 + (w) / 2) | |
| #define SCREEN_Y(star, h) (((star).y / (star).z) * 100 + (h) / 2) | |
| struct star { | |
| double x; | |
| double y; | |
| double z; | |
| double vz; | |
| double old_screen_x; | |
| double old_screen_y; | |
| }; | |
| static int curr_width = 0; | |
| static int curr_height = 0; | |
| static int fullscreen = 0; | |
| static int motionblur = 0; | |
| static struct star stars[N_STARS]; | |
| static void | |
| keyboard(unsigned char c, int x, int y) | |
| { | |
| switch (c) { | |
| case KEY_ESC: | |
| exit(0); | |
| break; | |
| case 'f': | |
| if (fullscreen) { | |
| glutReshapeWindow(DEF_SCREEN_WIDTH, DEF_SCREEN_HEIGHT); | |
| glutPositionWindow(WINDOW_POS_X, WINDOW_POS_Y); | |
| fullscreen = 0; | |
| } else { | |
| glutFullScreen(); | |
| fullscreen = 1; | |
| } | |
| break; | |
| case 'm': | |
| motionblur = !motionblur; | |
| break; | |
| } | |
| } | |
| void | |
| idle() | |
| { | |
| glutPostRedisplay(); | |
| } | |
| static void | |
| reshape(int w, int h) | |
| { | |
| curr_width = w; | |
| curr_height = h; | |
| glViewport(0, 0, curr_width, curr_height); | |
| glMatrixMode(GL_PROJECTION); | |
| glLoadIdentity(); | |
| gluOrtho2D(0, curr_width, 0, curr_height); | |
| glMatrixMode(GL_MODELVIEW); | |
| glLoadIdentity(); | |
| } | |
| static void | |
| drawline(int x0, int y0, int x1, int y1, float r, float g, float b) | |
| { | |
| glColor3f(r, g, b); | |
| glVertex2i(x0, y0); | |
| glVertex2i(x1, y1); | |
| } | |
| static void | |
| drawpoint(int x, int y, float r, float g, float b) | |
| { | |
| glColor3f(r, g, b); | |
| glVertex2i(x, y); | |
| } | |
| static void | |
| display() | |
| { | |
| int i; | |
| int x, y; | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| if (motionblur) { | |
| glBegin(GL_LINES); | |
| } else { | |
| glBegin(GL_POINTS); | |
| } | |
| for (i = 0; i < N_STARS; i++) { | |
| double screen_x, screen_y; | |
| double dx, dy; | |
| double length; | |
| stars[i].z = stars[i].z - stars[i].vz; | |
| screen_x = SCREEN_X(stars[i], curr_width); | |
| screen_y = SCREEN_Y(stars[i], curr_height); | |
| if (screen_x < 0 || curr_width <= screen_x | |
| || screen_y < 0 || curr_height <= screen_y | |
| || stars[i].z < 1) { | |
| stars[i].x = rand() % 1001 - 500; | |
| stars[i].y = rand() % 1001 - 500; | |
| stars[i].z = rand() % (Z_MAX - Z_MIN + 1) + Z_MIN; | |
| stars[i].vz = (VZ_MAX - VZ_MIN) * ((double)rand() / RAND_MAX) + VZ_MIN; | |
| stars[i].old_screen_x = SCREEN_X(stars[i], curr_width); | |
| stars[i].old_screen_y = SCREEN_Y(stars[i], curr_height); | |
| } else { | |
| double v; | |
| if (motionblur) { | |
| dx = screen_x - stars[i].old_screen_x; | |
| dy = screen_y - stars[i].old_screen_y; | |
| length = sqrt(dx * dx + dy * dy); | |
| v = (VZ_MAX * Z_MAX * stars[i].vz / stars[i].z); | |
| if (1 < length) v /= length; | |
| drawline( | |
| stars[i].old_screen_x, stars[i].old_screen_y, | |
| screen_x, screen_y, | |
| v, v, v); | |
| } else { | |
| v = stars[i].vz / VZ_MAX * (1000 / stars[i].z); | |
| drawpoint( | |
| screen_x, screen_y, | |
| v, v, v); | |
| } | |
| stars[i].old_screen_x = screen_x; | |
| stars[i].old_screen_y = screen_y; | |
| } | |
| } | |
| glEnd(); | |
| glutSwapBuffers(); | |
| } | |
| static void | |
| init() { | |
| int i; | |
| for (i = 0; i < N_STARS; i++) { | |
| stars[i].x = rand() % 1001 - 500; | |
| stars[i].y = rand() % 1001 - 500; | |
| stars[i].z = rand() % (Z_MAX - Z_MIN + 1) + Z_MIN; | |
| stars[i].vz = (VZ_MAX - VZ_MIN) * ((double)rand() / RAND_MAX) + VZ_MIN; | |
| stars[i].old_screen_x = SCREEN_X(stars[i], DEF_SCREEN_WIDTH); | |
| stars[i].old_screen_y = SCREEN_Y(stars[i], DEF_SCREEN_HEIGHT); | |
| } | |
| } | |
| int | |
| main(int argc, char** argv) | |
| { | |
| srand(0); | |
| glutInit(&argc, argv); | |
| glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH ); | |
| glutInitWindowSize(DEF_SCREEN_WIDTH, DEF_SCREEN_HEIGHT); | |
| glutInitWindowPosition(WINDOW_POS_X, WINDOW_POS_Y); | |
| glutCreateWindow(argv[0]); | |
| glutKeyboardFunc(keyboard); | |
| glutIdleFunc(idle); | |
| glutReshapeFunc(reshape); | |
| glutDisplayFunc(display); | |
| glClearColor(0.0, 0.0, 0.0, 0.0); | |
| glEnable(GL_POINT_SMOOTH); | |
| glEnable(GL_LINE_SMOOTH); | |
| glEnable(GL_BLEND); | |
| glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
| glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); | |
| glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); | |
| glPointSize(1.5); | |
| glLineWidth(1.0); | |
| init(); | |
| glutMainLoop(); | |
| return 0; | |
| } |
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