Created
May 7, 2011 14:24
-
-
Save taiar/960532 to your computer and use it in GitHub Desktop.
GCJ #1
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* qr.c | |
* | |
* Created on: 07/05/2011 | |
* Author: taiar | |
*/ | |
#include <stdio.h> | |
#include <stdlib.h> | |
int main(int argc, char **argv) { | |
int *oV; | |
int *bV; | |
int nTests; | |
int nButtons; | |
char buffChar; | |
int buffInt; | |
int i, j, oInd, bInd; | |
int oActualInd, bActualInd, oActualPos, bActualPos, oPressed, bPressed; | |
int nRound = 0, totalTime, timeRoleFlag; | |
scanf("%d\n", &nTests); | |
for (i = 0; i < nTests; i += 1) { | |
nRound += 1; | |
totalTime = 0; | |
scanf("%d", &nButtons); | |
oV = (int*) malloc(nButtons * sizeof(int)); | |
bV = (int*) malloc(nButtons * sizeof(int)); | |
oInd = 0; | |
bInd = 0; | |
for (j = 0; j < nButtons; j += 1) { | |
scanf(" %c %d", &buffChar, &buffInt); | |
if (buffChar == 'O') { | |
oV[oInd] = buffInt; | |
oInd += 1; | |
} else if (buffChar == 'B') { | |
bV[bInd] = buffInt; | |
bInd += 1; | |
} | |
} | |
oActualInd = 0; | |
bActualInd = 0; | |
oPressed = 0; | |
bPressed = 0; | |
oActualPos = 1; | |
bActualPos = 1; | |
while (oActualInd < oInd || bActualInd < bInd) { | |
timeRoleFlag = 0; | |
if (oActualPos != oV[oActualInd]) { | |
if (oActualPos > oV[bActualInd]) | |
oActualPos -= 1; | |
else | |
oActualPos += 1; | |
timeRoleFlag = 1; | |
} else { | |
if (!oPressed) { | |
oPressed = 1; | |
timeRoleFlag = 1; | |
} else { | |
oPressed = 0; | |
oActualInd += 1; | |
if (oActualPos > oV[bActualInd]) | |
oActualPos -= 1; | |
else | |
oActualPos += 1; | |
timeRoleFlag = 1; | |
} | |
} | |
if (bActualPos != bV[bActualInd]) { | |
if (bActualPos > bV[bActualInd]) { | |
bActualPos -= 1; | |
//printf("subtrai\n"); | |
} else { | |
bActualPos += 1; | |
//printf("adiciona\n"); | |
} | |
timeRoleFlag = 1; | |
//printf("1\n"); | |
} else { | |
if (!bPressed) { | |
bPressed = 1; | |
timeRoleFlag = 1; | |
//printf("2\n"); | |
} else { | |
bPressed = 0; | |
bActualInd += 1; | |
if (bActualPos > bV[bActualInd]) | |
bActualPos -= 1; | |
else | |
bActualPos += 1; | |
timeRoleFlag = 1; | |
//printf("3\n"); | |
} | |
} | |
if (timeRoleFlag) | |
totalTime += 1; | |
if(!oV[oActualInd] || !bV[bActualInd]) break; | |
//printf("%d %d - %d %d\n", oActualInd, oInd, bActualPos, bV[bActualInd]); | |
} | |
free(oV); | |
free(bV); | |
printf("Case #%d: %d\n", nRound, totalTime); | |
} | |
return EXIT_SUCCESS; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment