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Render sequence on Render View
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# 何らかの理由でbatchレンダリングがうまくいかない、Maya HWだと何故かレンダリングが遅い、みたいなときに便利なスクリプト | |
# 連番をRender View上でレンダリングします | |
# Progress window付きでキャンセルすることが可能ですが、なぜかRender Viewの下に隠れてしまうので上手いことやらないとキャンセル出来ないので要注意 | |
from pymel.core import * | |
from maya import mel | |
import math | |
preroll_start = None | |
s = int(playbackOptions(q=True, min=True)) # start frame | |
e = int(playbackOptions(q=True, max=True)) # end frame | |
nframes = e - s + 1 | |
amount = 0 | |
progressWindow(title='Rendering ...', progress=amount, status='Processing: 0%', isInterruptable=True) | |
counter = 0 | |
start_frame = preroll_start if preroll_start != None else s | |
for i in range(start_frame, e+1): | |
if progressWindow(q=True, isCancelled=True): | |
print('[INFO] Rendering stopped.') | |
break | |
currentTime(i) | |
if i < s: | |
continue | |
mel.eval('renderWindowRender redoPreviousRender renderView;') | |
counter += 1 | |
amount = int(math.floor(counter / nframes)) | |
progressWindow(e=True, progress=amount, status='Processing: %d%% (%d/%d)' % (amount, counter, nframes)) | |
progressWindow(endProgress=True) | |
print('# Done') | |
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