Created
October 30, 2014 23:05
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Cocos2d-x v3.2 ... パーティクルの追加
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auto * particle = ParticleSystemQuad::create("particle_laserball.plist"); | |
auto pos = Point::ZERO; | |
particle->setPosition(pos); | |
particle->setAutoRemoveOnFinish(true); | |
this->addChild(particle); |
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