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August 23, 2014 09:03
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Cocos2d-x v3 マルチ解像度
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bool AppDelegate::applicationDidFinishLaunching() { | |
// initialize director | |
auto director = Director::getInstance(); | |
auto glview = director->getOpenGLView(); | |
if(!glview) { | |
glview = GLView::create("My Game"); | |
director->setOpenGLView(glview); | |
} | |
//マルチ解像度 | |
{ | |
auto target = Application::getInstance()->getTargetPlatform(); | |
auto fileUtils = FileUtils::getInstance(); | |
auto screenSize = glview->getFrameSize(); | |
std::vector<std::string> resDirOrders; | |
switch (target) | |
{ | |
case (Platform::OS_IPAD): | |
case (Platform::OS_IPHONE): | |
{ | |
{ | |
//iPad Retina | |
if ((2048 == screenSize.width) || | |
(2048 == screenSize.height)) | |
{ | |
resDirOrders.push_back("ipadhd"); | |
//glview->setDesignResolutionSize(2048, 1536, ResolutionPolicy::SHOW_ALL); | |
//glview->setDesignResolutionSize(1024, 768, ResolutionPolicy::SHOW_ALL); | |
glview->setDesignResolutionSize(512, 384, ResolutionPolicy::SHOW_ALL); | |
director->setContentScaleFactor(4.0f); | |
} | |
//iPad UnRetina | |
else if ((1024 == screenSize.width) || | |
(1024 == screenSize.height)) | |
{ | |
resDirOrders.push_back("ipad"); | |
//glview->setDesignResolutionSize(1024, 768, ResolutionPolicy::SHOW_ALL); | |
glview->setDesignResolutionSize(512, 384, ResolutionPolicy::SHOW_ALL); | |
director->setContentScaleFactor(2.0f); | |
} | |
//iPhone 4inch (Retina) | |
else if ((1136 == screenSize.width) || | |
(1136 == screenSize.height)) | |
{ | |
resDirOrders.push_back("iphonehd"); | |
//glview->setDesignResolutionSize(1156, 640, ResolutionPolicy::SHOW_ALL); | |
glview->setDesignResolutionSize(568, 320, ResolutionPolicy::SHOW_ALL); | |
//director->setContentScaleFactor(2.0f); | |
} | |
//iPhone 3.5inch (Retina) | |
else if ((960 == screenSize.width) || | |
(960 == screenSize.height)) | |
{ | |
resDirOrders.push_back("iphonehd"); | |
//glview->setDesignResolutionSize(960, 640, ResolutionPolicy::SHOW_ALL); | |
glview->setDesignResolutionSize(480, 320, ResolutionPolicy::SHOW_ALL); | |
//director->setContentScaleFactor(2.0f); | |
} | |
//MARK: iPhone(非Retina) 切り捨て? | |
// else | |
// { | |
// resDirOrders.push_back("iphone"); | |
// | |
// glview->setDesignResolutionSize(480, 320, ResolutionPolicy::SHOW_ALL); | |
// } | |
fileUtils->setSearchPaths(resDirOrders); | |
} | |
break; | |
} | |
default: | |
case (Platform::OS_ANDROID): | |
{ | |
//480x320 固定 | |
{ | |
{ | |
resDirOrders.push_back("iphonehd"); | |
//glview->setDesignResolutionSize(960, 640, ResolutionPolicy::SHOW_ALL); | |
glview->setDesignResolutionSize(480, 320, ResolutionPolicy::SHOW_ALL); | |
//director->setContentScaleFactor(2.0f); | |
} | |
fileUtils->setSearchPaths(resDirOrders); | |
} | |
break; | |
} | |
} | |
} | |
// turn on display FPS | |
director->setDisplayStats(true); | |
// set FPS. the default value is 1.0/60 if you don't call this | |
director->setAnimationInterval(1.0 / 60); | |
// create a scene. it's an autorelease object | |
auto scene = HelloWorld::createScene(); | |
// run | |
director->runWithScene(scene); | |
return true; | |
} |
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Cocos2d-x v3 C++ Tutorial 4 – Multi Resolution Support
https://www.youtube.com/watch?v=CH9Ct4R0nBM
... を自分用に改造... iOS/Android(Androidは480x320固定)