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Cocos2d-x v3.x マルチ解像度 例2
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bool AppDelegate::applicationDidFinishLaunching() { | |
// initialize director | |
auto director = Director::getInstance(); | |
auto glview = director->getOpenGLView(); | |
if(!glview) { | |
glview = GLView::create("My Game"); | |
director->setOpenGLView(glview); | |
} | |
//マルチ解像度 | |
{ | |
auto target = Application::getInstance()->getTargetPlatform(); | |
auto screenSize = glview->getFrameSize(); | |
float scaleFactor = 1.0f; | |
Size designSize; | |
std::vector<std::string> resDirOrders; | |
switch (target) | |
{ | |
case (Platform::OS_IPAD): | |
{ | |
if (2048 == MAX(screenSize.width, screenSize.height)) | |
{ | |
resDirOrders.push_back("ipadhd"); | |
scaleFactor = 4.0f; | |
} | |
else | |
{ | |
resDirOrders.push_back("ipad"); | |
scaleFactor = 2.0f; | |
} | |
designSize = Size(512, 384); | |
break; | |
} | |
case (Platform::OS_IPHONE): | |
{ | |
if (1136 == MAX(screenSize.width, screenSize.height)) | |
{ | |
resDirOrders.push_back("iphonehd"); | |
designSize = Size(568, 320); | |
scaleFactor = 1.0f; | |
} | |
else if (960.0f == MAX(screenSize.width, screenSize.height)) | |
{ | |
scaleFactor = 1.0f | |
resDirOrders.push_back("iphonehd"); | |
designSize = Size(480.0f, 320.0f); | |
} | |
else | |
{ | |
scaleFactor = 0.5f | |
resDirOrders.push_back("iphone"); | |
designSize = Size(480.0f, 320.0f); | |
} | |
break; | |
} | |
default: | |
case (Platform::OS_ANDROID): | |
{ | |
resDirOrders.push_back("iphonehd"); | |
designSize = Size(480, 320); | |
scaleFactor = 1.0f; | |
break; | |
} | |
} | |
{ | |
glview->setDesignResolutionSize(designSize.width, | |
designSize.height, | |
ResolutionPolicy::SHOW_ALL); | |
director->setContentScaleFactor(scaleFactor); | |
auto fileUtils = FileUtils::getInstance(); | |
fileUtils->setSearchPaths(resDirOrders); | |
} | |
} | |
// turn on display FPS | |
director->setDisplayStats(true); | |
// set FPS. the default value is 1.0/60 if you don't call this | |
director->setAnimationInterval(1.0 / 60); | |
// create a scene. it's an autorelease object | |
auto scene = HelloWorld::createScene(); | |
// run | |
director->runWithScene(scene); | |
return true; | |
} |
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iPhone 6 / 6Plus を考慮していない ... 表示されない
考慮してみたもの
https://gist.github.com/takashi1975/b2b4f4efca95b82dd928