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int num = 50; | |
PVector[] points = new PVector[num]; | |
void setup() { | |
size(320, 240); | |
colorMode(HSB, 360, 100, 100, 100); | |
noStroke(); | |
for (int i = 0; i < points.length; i++) { | |
float x = random(width); | |
float y = random(height); | |
points[i] = new PVector(x, y); | |
} | |
} | |
void draw() { | |
randomSeed(100); | |
background(0, 0, 0); | |
for (PVector p : points) { | |
float d = random(5, 35); | |
float n = noise(p.x/5f, p.y/5f, frameCount/10f); | |
float hue = map(n, 0, 1, 0, 60); | |
fill(hue, 80, 100, 60); | |
ellipse(p.x, p.y, d, d); | |
p.x -= 1; | |
if (p.x < 0) p.x += width; | |
} | |
} |
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