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class Easing { | |
static easeInSine(x) { | |
return 1 - Math.cos((x * Math.PI) / 2); | |
} | |
static easeOutSine(x) { | |
return Math.sin((x * Math.PI) / 2); | |
} | |
static easeInOutSine(x) { | |
return -(Math.cos(Math.PI * x) - 1) / 2; | |
} | |
static easeInQuad(x) { | |
return x * x; | |
} | |
static easeOutQuad(x) { | |
return 1 - (1 - x) * (1 - x); | |
} | |
static easeInOutQuad(x) { | |
return x < 0.5 ? 2 * x * x : 1 - Math.pow(-2 * x + 2, 2) / 2; | |
} | |
static easeInCubic(x) { | |
return x * x * x; | |
} | |
static easeOutCubic(x) { | |
return 1 - Math.pow(1 - x, 3); | |
} | |
static easeInOutCubic(x) { | |
return x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2; | |
} | |
static easeInQuart(x) { | |
return x * x * x * x; | |
} | |
static easeOutQuart(x) { | |
return 1 - Math.pow(1 - x, 4); | |
} | |
static easeInOutQuart(x) { | |
return x < 0.5 ? 8 * x * x * x * x : 1 - Math.pow(-2 * x + 2, 4) / 2; | |
} | |
static easeInQuint(x) { | |
return x * x * x * x * x; | |
} | |
static easeOutQuint(x) { | |
return 1 - Math.pow(1 - x, 5); | |
} | |
static easeInOutQuint(x) { | |
return x < 0.5 ? 16 * x * x * x * x * x : 1 - Math.pow(-2 * x + 2, 5) / 2; | |
} | |
static easeInExpo(x) { | |
return x === 0 ? 0 : Math.pow(2, 10 * x - 10); | |
} | |
static easeOutExpo(x) { | |
return x === 1 ? 1 : 1 - Math.pow(2, -10 * x); | |
} | |
static easeInOutExpo(x) { | |
return x === 0 | |
? 0 | |
: x === 1 | |
? 1 | |
: x < 0.5 | |
? Math.pow(2, 20 * x - 10) / 2 | |
: (2 - Math.pow(2, -20 * x + 10)) / 2; | |
} | |
static easeInCirc(x) { | |
return 1 - Math.sqrt(1 - Math.pow(x, 2)); | |
} | |
static easeOutCirc(x) { | |
return Math.sqrt(1 - Math.pow(x - 1, 2)); | |
} | |
static easeInOutCirc(x) { | |
return x < 0.5 | |
? (1 - Math.sqrt(1 - Math.pow(2 * x, 2))) / 2 | |
: (Math.sqrt(1 - Math.pow(-2 * x + 2, 2)) + 1) / 2; | |
} | |
static easeInBack(x) { | |
const c1 = 1.70158; | |
const c3 = c1 + 1; | |
return c3 * x * x * x - c1 * x * x; | |
} | |
static easeOutBack(x) { | |
const c1 = 1.70158; | |
const c3 = c1 + 1; | |
return 1 + c3 * Math.pow(x - 1, 3) + c1 * Math.pow(x - 1, 2); | |
} | |
static easeInOutBack(x) { | |
const c1 = 1.70158; | |
const c2 = c1 * 1.525; | |
return x < 0.5 | |
? (Math.pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2 | |
: (Math.pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2; | |
} | |
static easeInElastic(x) { | |
const c4 = (2 * Math.PI) / 3; | |
return x === 0 | |
? 0 | |
: x === 1 | |
? 1 | |
: -Math.pow(2, 10 * x - 10) * Math.sin((x * 10 - 10.75) * c4); | |
} | |
static easeOutElastic(x) { | |
const c4 = (2 * Math.PI) / 3; | |
return x === 0 | |
? 0 | |
: x === 1 | |
? 1 | |
: Math.pow(2, -10 * x) * Math.sin((x * 10 - 0.75) * c4) + 1; | |
} | |
static easeInOutElastic(x) { | |
const c5 = (2 * Math.PI) / 4.5; | |
return x === 0 | |
? 0 | |
: x === 1 | |
? 1 | |
: x < 0.5 | |
? -(Math.pow(2, 20 * x - 10) * Math.sin((20 * x - 11.125) * c5)) / 2 | |
: (Math.pow(2, -20 * x + 10) * Math.sin((20 * x - 11.125) * c5)) / 2 + 1; | |
} | |
static easeInBounce(x) { | |
return 1 - Easing.easeOutBounce(1 - x); | |
} | |
static easeOutBounce(x) { | |
const n1 = 7.5625; | |
const d1 = 2.75; | |
if (x < 1 / d1) { | |
return n1 * x * x; | |
} else if (x < 2 / d1) { | |
return n1 * (x -= 1.5 / d1) * x + 0.75; | |
} else if (x < 2.5 / d1) { | |
return n1 * (x -= 2.25 / d1) * x + 0.9375; | |
} else { | |
return n1 * (x -= 2.625 / d1) * x + 0.984375; | |
} | |
} | |
static easeInOutBounce(x) { | |
return x < 0.5 | |
? (1 - Easing.easeOutBounce(1 - 2 * x)) / 2 | |
: (1 + Easing.easeOutBounce(2 * x - 1)) / 2; | |
} | |
} |
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