Created
December 22, 2011 19:30
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Dynamic Type Generating with Yacq
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(newtype MyType:[Object (type "System.IDisposable")] | |
(public member X:Int32 get set) | |
(public member Y:Int32 get set) | |
(public member Z:Int32 get set) | |
(public member Sum:Int32 get (\ [self] | |
(+ self.X self.Y self.Z) | |
)) | |
(public method new [] (\ [self] | |
self.(Randomize) | |
)) | |
(public method new [Int32 Int32 Int32] (\ [self x y z] | |
($ | |
(= self.X x) | |
(= self.Y y) | |
(= self.Z z) | |
) | |
)) | |
(public method Randomize [] (\ [self] | |
($ [rand (type "System.Random").(new)] | |
(= self.X rand.(Next -1000 1000)) | |
(= self.Y rand.(Next -1000 1000)) | |
(= self.Z rand.(Next -1000 1000)) | |
) | |
)) | |
(public method Dispose [] (\ [self] | |
"X = \$(self.X), Y = \$(self.Y), Z = \$(self.Z).".(print) | |
)) | |
).(new).(let _ _.Sum.(print) _.(Dispose)) | |
; output: | |
; 545 | |
; X = -653, Y = 639, Z = 559. |
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using System; | |
using System.Runtime.CompilerServices; | |
public class MyType : IDisposable | |
{ | |
[CompilerGenerated] | |
private class :Impl | |
{ | |
internal static void :Prologue(MyType myType) | |
{ | |
} | |
internal static int <get_Sum>:Impl(MyType self) | |
{ | |
return self.X + self.Y + self.Z; | |
} | |
internal static void ctor>:Impl(MyType self) | |
{ | |
self.Randomize(); | |
} | |
internal static void ctor>:Impl(MyType self, int x, int y, int z) | |
{ | |
self.X = x; | |
self.Y = y; | |
self.Z = z; | |
} | |
internal static void <Randomize>:Impl(MyType self) | |
{ | |
Random random = new Random(); | |
self.X = random.Next(-1000, 1000); | |
self.Y = random.Next(-1000, 1000); | |
self.Z = random.Next(-1000, 1000); | |
} | |
internal static void <Dispose>:Impl(MyType self) | |
{ | |
Console.WriteLine(string.Format("X = {0}, Y = {1}, Z = {2}.", self.X, self.Y, self.Z)); | |
} | |
} | |
[CompilerGenerated] | |
private int <X>:Field; | |
[CompilerGenerated] | |
private int <Y>:Field; | |
[CompilerGenerated] | |
private int <Z>:Field; | |
public override int X | |
{ | |
get | |
{ | |
return this.<X>:Field; | |
} | |
set | |
{ | |
this.<X>:Field = num; | |
} | |
} | |
public override int Y | |
{ | |
get | |
{ | |
return this.<Y>:Field; | |
} | |
set | |
{ | |
this.<Y>:Field = num; | |
} | |
} | |
public override int Z | |
{ | |
get | |
{ | |
return this.<Z>:Field; | |
} | |
set | |
{ | |
this.<Z>:Field = num; | |
} | |
} | |
public override int Sum | |
{ | |
get | |
{ | |
return MyType.:Impl.<get_Sum>:Impl(this); | |
} | |
} | |
public MyType() | |
{ | |
MyType.:Impl.:Prologue(this); | |
MyType.:Impl.<.ctor>:Impl(this); | |
} | |
public MyType(int x, int y, int z) | |
{ | |
MyType.:Impl.:Prologue(this); | |
MyType.:Impl.<.ctor>:Impl(this, x, y, z); | |
} | |
public override void Randomize() | |
{ | |
MyType.:Impl.<Randomize>:Impl(this); | |
} | |
public override void Dispose() | |
{ | |
MyType.:Impl.<Dispose>:Impl(this); | |
} | |
} |
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