Created
February 10, 2018 05:44
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using VRTK; | |
public class Pen : MonoBehaviour { | |
public float LineDistance = 0.1f; // Trackを置き直す距離 | |
public GameObject track; // 軌跡 | |
VRTK_InteractableObject io; // コントローラ用 | |
Vector3 start_pos; // 開始位置 | |
GameObject current_track; // 先っちょ | |
GameObject pen_traks; // 軌跡置き場 | |
void Start() | |
{ | |
io = transform.parent.GetComponent<VRTK_InteractableObject>(); | |
// 軌跡置き場 | |
pen_traks = new GameObject("PenTracks"); | |
pen_traks.transform.parent = null; | |
} | |
void Update() | |
{ | |
// 使ってる? | |
if (io.IsUsing() == true) | |
{ | |
// 一定距離動いた? | |
if (Vector3.Distance(start_pos, transform.position) > LineDistance) | |
{ | |
// 開始位置保存 | |
start_pos = transform.position; | |
if (current_track != null) | |
{ | |
// 昔のやつを、軌跡を入れる用のオブジェクトに突っ込む | |
current_track.transform.parent = pen_traks.transform; | |
} | |
// 新しい軌跡を作成 | |
current_track = Instantiate(track, transform.position, Quaternion.identity); | |
current_track.SetActive(true); | |
// 自分の子にする | |
current_track.transform.parent = transform; | |
} | |
} | |
else | |
{ | |
// 線引いていた? | |
if (current_track != null) | |
{ | |
// 昔のやつを、軌跡を入れる用のオブジェクトに突っ込む | |
current_track.transform.parent = pen_traks.transform; | |
current_track = null; | |
// 開始位置を遠くにしとく | |
start_pos = Vector3.one * 100f; | |
} | |
} | |
} | |
} |
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