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Walkable
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Walkable : MonoBehaviour | |
{ | |
public Transform head; | |
public Transform bodyCollider; | |
// Start is called before the first frame update | |
void Start() | |
{ | |
// ヘッドセットのある位置に合わせてPlayerの初期位置を移動 | |
Vector3 pos = transform.position; | |
pos.x -= head.transform.localPosition.x; | |
pos.z -= head.transform.localPosition.z; | |
pos.y = transform.position.y; | |
transform.position = pos; | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
// Playerの高さをBodyColliderに合わせる | |
if (bodyCollider != null) | |
{ | |
Vector3 pos = transform.position; | |
pos.y = bodyCollider.transform.position.y; | |
transform.position = pos; | |
} | |
} | |
void LateUpdate() | |
{ | |
//bodyColliderのlocalPositionがPlayerからずれているので"0"に戻す | |
Vector3 local_pos = bodyCollider.transform.localPosition; | |
local_pos.y = 0f; | |
bodyCollider.transform.localPosition = local_pos; | |
} | |
} |
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