Created
September 16, 2011 17:17
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import bpy | |
mesh = bpy.context.active_object.data | |
uv_coord_list = [] | |
bpy.ops.object.mode_set(mode='EDIT', toggle=False) | |
bpy.ops.mesh.quads_convert_to_tris() | |
bpy.ops.object.mode_set(mode='OBJECT', toggle=False) | |
uvtex = mesh.uv_textures.active | |
f = open('/Users/kinjo/foo', 'w') | |
f.write('private float vertices[] = {\n') | |
for face in mesh.faces: | |
for v in face.vertices: | |
co = mesh.vertices[v].co | |
f.write(str(co.x) + 'f, ' + str(co.y) + 'f, ' + str(co.z) + 'f, \n') | |
f.write('};\n') | |
f.write('private float colors[] = {\n') | |
for face in mesh.faces: | |
col = mesh.materials[face.material_index].diffuse_color | |
for n in range(len(face.vertices)): | |
co = mesh.vertices[v].co | |
f.write(str(col.r) + 'f, ' + str(col.g) + 'f, ' + str(col.b) + 'f, ' + '1.0f, \n') | |
f.write('};\n') | |
f.write('private short indices[] = {\n') | |
i = 0 | |
for face in mesh.faces: | |
for v in range(len(face.vertices)): | |
f.write('%d, \n' % i) | |
i += 1 | |
f.write('};\n') | |
f.close |
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