Last active
May 28, 2023 03:33
-
-
Save takuoka/bebc65e184ea109ddef6 to your computer and use it in GitHub Desktop.
This is the TimingFunction class like CAMediaTimingFunction available in AnyWhere also SpriteKit. All the cool animation curves from `CAMediaTimingFunction` but it is limited to use with CoreAnimation. See what you can do with cubic Bezier curves here: http://cubic-bezier.com
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// | |
// SKTimingFunction.swift | |
// Pods | |
// | |
// Created by Takuya Okamoto on 2015/10/06. | |
// | |
// | |
// inspired by https://gist.github.com/raphaelschaad/6739676 | |
import UIKit | |
/** | |
# CAMediaTimingFunction in Anywhere. | |
All the cool animation curves from `CAMediaTimingFunction` but it is only available to use with CoreAnimation. | |
This is the TimingFunction class like CAMediaTimingFunction available in AnyWhere. | |
This is translated by [JavaScript](http://greweb.me/2012/02/bezier-curve-based-easing-functions-from-concept-to-implementation/). | |
# Usage | |
``` swift | |
let move = SKAction.moveTo(point, duration:2.0) | |
let timingFunc = SKTimingFunction(controlPoints: 0.6, 0.0, 0.1, 0.6) | |
move.timingFunction = {timingFunc.get($0)} | |
``` | |
*/ | |
class SKTimingFunction { | |
let mX1: CGFloat | |
let mY1: CGFloat | |
let mX2: CGFloat | |
let mY2: CGFloat | |
init(controlPoints c1x: CGFloat, _ c1y: CGFloat, _ c2x: CGFloat, _ c2y: CGFloat) { | |
self.mX1 = c1x | |
self.mY1 = c1y | |
self.mX2 = c2x | |
self.mY2 = c2y | |
} | |
func get(aX: CGFloat) -> CGFloat { | |
if (mX1 == mY1 && mX2 == mY2) { return aX }// linear | |
return calcBezier(getTForX(aX), mY1, mY2) | |
} | |
func get(t: Float) -> Float { | |
return Float(self.get(CGFloat(t))) | |
} | |
func A(aA1: CGFloat, _ aA2: CGFloat) -> CGFloat { return 1.0 - 3.0 * aA2 + 3.0 * aA1 } | |
func B(aA1: CGFloat, _ aA2: CGFloat) -> CGFloat { return 3.0 * aA2 - 6.0 * aA1 } | |
func C(aA1: CGFloat) -> CGFloat { return 3.0 * aA1 } | |
// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2. | |
func calcBezier(aT: CGFloat, _ aA1: CGFloat, _ aA2: CGFloat) -> CGFloat { | |
return ((A(aA1, aA2)*aT + B(aA1, aA2))*aT + C(aA1))*aT | |
} | |
// Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2. | |
func getSlope(aT: CGFloat, _ aA1: CGFloat, _ aA2: CGFloat) -> CGFloat { | |
return 3.0 * A(aA1, aA2)*aT*aT + 2.0 * B(aA1, aA2) * aT + C(aA1) | |
} | |
func getTForX(aX: CGFloat) -> CGFloat { | |
// Newton raphson iteration | |
var aGuessT = aX | |
for (var i = 0; i < 4; ++i) { | |
let currentSlope = getSlope(aGuessT, mX1, mX2) | |
if (currentSlope == 0.0) {return aGuessT} | |
let currentX = calcBezier(aGuessT, mX1, mX2) - aX | |
aGuessT -= currentX / currentSlope | |
} | |
return aGuessT | |
} | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Thank you @dataxpress! Very useful information.