Created
July 30, 2016 08:06
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ソートアルゴリズム可視化 in Processing
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float[] data = new float[800]; | |
float bw = 0; | |
float bh = 0; | |
boolean flag = false; | |
void setup(){ | |
frameRate(60); | |
size(800, 600); | |
strokeWeight(0); | |
fill(255,255,255); | |
bw = width / data.length; | |
bh = height; | |
for(int i = 0; i < data.length; i++){ | |
data[i] = random(0,1); | |
} | |
} | |
void oddEvenSort(){ | |
// odd-even sort | |
float t = 0; | |
flag = true; | |
for(int i=0; i<data.length-1; i+=2){ | |
if(data[i] > data[i+1]){ | |
t = data[i+1]; data[i+1] = data[i]; data[i] = t; | |
flag = false; | |
} | |
} | |
for(int i=1; i<data.length-1; i+=2){ | |
if(data[i] > data[i+1]){ | |
t = data[i+1]; data[i+1] = data[i]; data[i] = t; | |
flag = false; | |
} | |
} | |
} | |
void bubbleSort(){ | |
// bubble sort | |
float t = 0; | |
for(int i=0;i<data.length-1;i++){ | |
if(data[i] > data[i+1]){ | |
t=data[i+1]; data[i+1] = data[i]; data[i] = t; | |
} | |
} | |
} | |
float med3(float x, float y, float z){ | |
if(x<y){ | |
if(y<z)return y; else if(z<x)return x; else return z; | |
}else{ | |
if(z<y)return y; else if(x<z)return x; else return z; | |
} | |
} | |
void quickSort(float[] d, int l, int r){ | |
if(l<r){ | |
int i = l, j = r; | |
float t, pivot = med3(d[i], d[i+(j-i)/2], d[j]); | |
while(true){ | |
while(d[i]<pivot)i++; | |
while(pivot<d[j])j--; | |
if(i>=j)break; | |
t = d[i]; d[i] = d[j]; d[j] = t; | |
i++; j--; | |
} | |
quickSort(d, l, i-1); | |
quickSort(d, j+1, r); | |
} | |
} | |
void update(){ | |
//oddEvenSort(); | |
//bubbleSort(); | |
//quickSort(data, 0, data.length-1); | |
} | |
void draw(){ | |
update(); | |
background(0); | |
for(int i=0; i<data.length;i++){ | |
fill(255*data[i], 1-255*data[i], 255); | |
rect(i*bw, bh, bw, -data[i] * bh); | |
} | |
} |
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