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使用OpenGL ES以双目渲染和显示360度视频。博文地址:http://www.tamarous.com/2017/12/23/render-360-video-using-opengles/
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#ifndef GLHELPER_H | |
#define GLHELPER_H | |
#include <EGL/egl.h> | |
#include <EGL/eglext.h> | |
#include <GLES2/gl2.h> | |
#include <GLES2/gl2ext.h> | |
#include <vector> | |
#include <pthread.h> | |
#include "MyGLCamera.h" | |
struct FramebufferDesc { | |
// Depth Buffer Index used to represent depth component. | |
GLuint m_nDepthBufferID; | |
// Render Buffer Index used to represent color component. | |
GLuint m_nRenderTextureID; | |
// FrameBuffer object Index used to represent framebuffer object. | |
GLuint m_nRenderFramebufferID; | |
}; | |
enum EYE { | |
LEFT_EYE = 0, | |
RIGHT_EYE = 1 | |
}; | |
class GLHelper { | |
public: | |
GLHelper(); | |
~GLHelper(); | |
bool init(); | |
void setWindow(ANativeWindow *window); | |
void drawFrame(int frameWidth, int frameHeight, unsigned char *YData, unsigned char *UData, | |
unsigned char *VData); | |
void setRotationMatrix(float *rotation, int length); | |
private: | |
ANativeWindow *_window; | |
// Display | |
EGLint w = 0; | |
EGLint h = 0; | |
EGLDisplay dpy; | |
EGLSurface surface; | |
EGLContext context; | |
// OpenGL | |
GLuint gProgram; | |
unsigned int vertexCount; | |
int numberOfPatches; | |
float *vertexCoordinates; | |
float *uvCoordinates; | |
// Camera | |
float FOVY = 60.0f; | |
float zNear = 0.1f; | |
float zFar = 20.0f; | |
GLuint sphereProgram; | |
// program used to draw half of screen | |
GLuint leftScreenProgram; | |
GLuint rightScreenProgram; | |
// pointers to indicate where the sphere data is. | |
GLuint gSpherePositionAttribPointer; | |
GLuint gSphereSamplerAttribPointer; | |
GLuint gSphereMatrixUniformPointer; | |
// pointers to indicate where the plane data is. | |
GLuint gLeftScreenPositionAttribPointer; | |
GLuint gRightScreenPositionAttribPointer; | |
GLuint gLeftScreenSamplerAttribPointer; | |
GLuint gRightScreenSamplerAttribPointer; | |
// FramebufferDesc struct for left and right eye. | |
FramebufferDesc leftEyeFrameBufferDesc; | |
FramebufferDesc rightEyeFrameBufferDesc; | |
MyGLCamera *myCamera; | |
bool setupMemories(); | |
bool setupGraphics(); | |
bool setupTextures(); | |
bool setupVertices(); | |
bool setupMatrix(); | |
bool setupFrameBuffer(int screenWidth, int screenHeight, FramebufferDesc &framebufferDesc); | |
void renderToTexture(int yuvFrameWidth, int yuvFrameHeight, unsigned char *YData, unsigned char *UData, | |
unsigned char *VData, EYE eye); | |
void renderToScreen(); | |
void close(); | |
} ; | |
#endif |
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