Created
January 29, 2019 11:03
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Simple tool for packing colors into UV maps
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''' | |
Simple tool for packing colors into UV maps | |
''' | |
import bpy | |
import math | |
import mathutils | |
def v2_to_float(v2, precision=4096): | |
'''Pack two 0-1 float values into a single float''' | |
p = precision - 1 | |
x, y = v2 | |
x = math.floor(x * p) | |
y = math.floor(y * p) | |
f = (x * precision) + y | |
return f | |
def float_to_v2(f, precision=4096): | |
'''Unpack two 0-1 float values from a single float''' | |
p = precision - 1 | |
x = math.floor(f / precision) / p | |
y = (f % precision) / p | |
return x, y | |
def pack_rgba(obj, uvmap_name, color_name, alpha_name=None, precision=4096): | |
uvmap = obj.data.uv_layers[uvmap_name].data | |
color = obj.data.vertex_colors[color_name].data | |
if alpha_name is None: | |
for loop_index, uv_loop in enumerate(uvmap): | |
r, g, b, a = color[loop_index].color | |
uv_loop.uv.x = v2_to_float((r, g), precision=precision) | |
uv_loop.uv.y = v2_to_float((b, a), precision=precision) | |
else: | |
alpha = obj.data.vertex_colors[alpha_name].data | |
for loop_index, uv_loop in enumerate(uvmap): | |
r, g, b, a = color[loop_index].color | |
a = mathutils.Color((alpha[loop_index].color[:3])).v | |
print(a) | |
uv_loop.uv.x = v2_to_float((r, g), precision=precision) | |
uv_loop.uv.y = v2_to_float((b, a), precision=precision) |
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