Created
December 27, 2011 17:28
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Bake Vertex Colors
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import bpy | |
bl_info = { | |
'name': 'Bake Vertex Colors', | |
'author': 'Tamas Kemenczy', | |
'version': (0, 1), | |
'blender': (2, 6, 1), | |
'location': 'View3D > Specials > Bake Vertex Colors', | |
'description': 'Bake the active uv texture image to vertex colors', | |
'category': 'Mesh' | |
} | |
def bake_vertex_colors(obj): | |
uv_texture = obj.data.uv_textures.active | |
colors = obj.data.vertex_colors.new(uv_texture.name) | |
pixels = list(uv_texture.data[0].image.pixels) | |
for face_index, face_uv in enumerate(uv_texture.data): | |
image_width, image_height = face_uv.image.size | |
face_color = colors.data[face_index] | |
uv_coords = (face_uv.uv1, face_uv.uv2, face_uv.uv3, face_uv.uv4) | |
if (len(face_uv.uv) == 3): | |
uv_coords = uv_coords[:3] | |
for uv_index, uv_coord in enumerate(uv_coords): | |
x = int(uv_coord.x * image_width) % image_width | |
y = int(uv_coord.y * image_height) % image_height | |
offset = (y * image_width + x) * 4 | |
r = pixels[offset + 0] | |
g = pixels[offset + 1] | |
b = pixels[offset + 2] | |
setattr(colors.data[face_index], 'color%i' % (uv_index + 1), (r, g, b)) | |
face_uv.image = None | |
class BakeVertexColors(bpy.types.Operator): | |
bl_idname = 'mesh.bake_vertex_colors' | |
bl_label = 'Bake Vertex Colors' | |
bl_options = {'REGISTER', 'UNDO'} | |
@classmethod | |
def poll(cls, context): | |
obj = context.active_object | |
return (obj and obj.type == 'MESH') | |
def execute(self, context): | |
bake_vertex_colors(context.active_object) | |
return {'FINISHED'} | |
def menu_func(self, context): | |
self.layout.operator(BakeVertexColors.bl_idname, text='Bake Vertex Colors') | |
def register(): | |
bpy.utils.register_module(__name__) | |
bpy.types.VIEW3D_MT_object_specials.append(menu_func) | |
def unregister(): | |
bpy.utils.unregister_module(__name__) | |
bpy.types.VIEW3D_MT_object_specials.remove(menu_func) | |
if __name__ == "__main__": | |
register() |
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