Created
December 29, 2011 18:39
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blender vertex paint function
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import bpy | |
from mathutils import Color | |
MODES = { | |
'=': lambda a, b: b, | |
'+': lambda a, b: a + b, | |
'-': lambda a, b: a - b, | |
'*': lambda a, b: Color((a.r * b.r, a.g * b.g, a.b * b.b)), | |
'/': lambda a, b: Color((a.r / b.r, a.g / b.g, a.b / b.b)), | |
} | |
def paint(fn, mode='='): | |
obj = bpy.context.active_object | |
colors = obj.data.vertex_colors.active.data | |
if not callable(fn) and not hasattr(fn, '__len__'): | |
fn = (fn, fn, fn) | |
for face_index, face_colors in enumerate(colors): | |
if obj.data.faces[face_index].select: | |
for attr in ('color1', 'color2', 'color3', 'color4'): | |
i = Color(getattr(face_colors, attr)) | |
o = Color(fn(i) if callable(fn) else fn) | |
setattr(face_colors, attr, MODES[mode](i, o)) |
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