Created
May 7, 2012 11:48
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Vertex Data Map (Blender)
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| import bpy | |
| bl_info = { | |
| 'name': 'Vertex Data Map', | |
| 'author': 'Tamas Kemenczy', | |
| 'version': (0, 1), | |
| 'blender': (2, 6, 3), | |
| 'location': 'View3D > Specials > Vertex Data Map', | |
| 'description': 'Generate vertex data map UV texture', | |
| 'category': 'Mesh' | |
| } | |
| def vertex_data_map(obj, width=1024): | |
| uv_layer = obj.data.uv_layers.active | |
| for i, uv in enumerate(uv_layer.data): | |
| x = int(i % width) / width | |
| y = int(i / width) / width | |
| uv.uv.x = x | |
| uv.uv.y = y | |
| class VertexDataMap(bpy.types.Operator): | |
| bl_idname = 'mesh.vertex_data_map' | |
| bl_label = 'Vertex Data Map' | |
| bl_options = {'REGISTER', 'UNDO'} | |
| width = bpy.props.IntProperty(name='Width', default=1024) | |
| @classmethod | |
| def poll(cls, context): | |
| obj = context.active_object | |
| return (obj and obj.type == 'MESH') | |
| def execute(self, context): | |
| vertex_data_map(context.active_object, self.width) | |
| return {'FINISHED'} | |
| def menu_func(self, context): | |
| self.layout.operator(VertexDataMap.bl_idname, text='Vertex Data Map') | |
| def register(): | |
| bpy.utils.register_module(__name__) | |
| bpy.types.VIEW3D_MT_object_specials.append(menu_func) | |
| def unregister(): | |
| bpy.utils.unregister_module(__name__) | |
| bpy.types.VIEW3D_MT_object_specials.remove(menu_func) | |
| if __name__ == "__main__": | |
| register() |
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