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Adjust UIView frame category
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// | |
// UIView+frameAdjust.h | |
// fenbi | |
// | |
// Created by Tang Qiao on 12-5-31. | |
// Copyright (c) 2012年 Fenbi.com . All rights reserved. | |
// | |
#import <Foundation/Foundation.h> | |
@interface UIView (frameAdjust) | |
- (CGPoint)origin; | |
- (void)setOrigin:(CGPoint) point; | |
- (CGSize)size; | |
- (void)setSize:(CGSize) size; | |
- (CGFloat)x; | |
- (void)setX:(CGFloat)x; | |
- (CGFloat)y; | |
- (void)setY:(CGFloat)y; | |
- (CGFloat)height; | |
- (void)setHeight:(CGFloat)height; | |
- (CGFloat)width; | |
- (void)setWidth:(CGFloat)width; | |
- (CGFloat)tail; | |
- (void)setTail:(CGFloat)tail; | |
- (CGFloat)bottom; | |
- (void)setBottom:(CGFloat)bottom; | |
- (CGFloat)right; | |
- (void)setRight:(CGFloat)right; | |
@end |
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// | |
// UIView+frameAdjust.m | |
// fenbi | |
// | |
// Created by Tang Qiao on 12-5-31. | |
// Copyright (c) 2012年 Fenbi.com . All rights reserved. | |
// | |
#import "UIView+frameAdjust.h" | |
@implementation UIView (frameAdjust) | |
- (CGPoint)origin { | |
return self.frame.origin; | |
} | |
- (void)setOrigin:(CGPoint) point { | |
self.frame = CGRectMake(point.x, point.y, self.frame.size.width, self.frame.size.height); | |
} | |
- (CGSize)size { | |
return self.frame.size; | |
} | |
- (void)setSize:(CGSize) size { | |
self.frame = CGRectMake(self.x, self.y, size.width, size.height); | |
} | |
- (CGFloat)x { | |
return self.frame.origin.x; | |
} | |
- (void)setX:(CGFloat)x { | |
self.frame = CGRectMake(x, self.y, self.width, self.height); | |
} | |
- (CGFloat)y { | |
return self.frame.origin.y; | |
} | |
- (void)setY:(CGFloat)y { | |
self.frame = CGRectMake(self.x, y, self.width, self.height); | |
} | |
- (CGFloat)height { | |
return self.frame.size.height; | |
} | |
- (void)setHeight:(CGFloat)height { | |
self.frame = CGRectMake(self.x, self.y, self.width, height); | |
} | |
- (CGFloat)width { | |
return self.frame.size.width; | |
} | |
- (void)setWidth:(CGFloat)width { | |
self.frame = CGRectMake(self.x, self.y, width, self.height); | |
} | |
- (CGFloat)tail { | |
return self.y + self.height; | |
} | |
- (void)setTail:(CGFloat)tail { | |
self.frame = CGRectMake(self.x, tail - self.height, self.width, self.height); | |
} | |
- (CGFloat)bottom { | |
return self.tail; | |
} | |
- (void)setBottom:(CGFloat)bottom { | |
[self setTail:bottom]; | |
} | |
- (CGFloat)right { | |
return self.x + self.width; | |
} | |
- (void)setRight:(CGFloat)right { | |
self.frame = CGRectMake(right - self.width, self.y, self.width, self.height); | |
} | |
@end |
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