In this gist, you can find the steps to run Minecraft 1.16.4 natively on Apple Silicon (AS), without needing Rosetta 2 translation of the dependencies (mainly LWJGL and related libraries).
While it's possible to use a launcher like MultiMC to have a prettier way to run the game on AS, it requires installing even more dependencies (like QT) which take time and are difficult to distribute. Therefore, I've put together a command line-based launcher tool using a couple shell & Python scripts.
To get up and running quickly, follow the steps below. Otherwise, for more detail, watch my YouTube video.
To begin, download the Minecraft on Apple Silicon package I've already put together, containing some pre-compiled core dependencies like LWJGL and a convenient set of setup & launcher scripts. Unzip the file, and navigate to it in your terminal. Then follow the next steps.
cd libraries
sh download.sh
cd ..
python3 downloadassets.py
Note: Replace
[email protected]
andpassword
with your actual username & password for Minecraft, but keep them enclosed in single quotes. This data is only used to communicate with Mojang's authentication servers and is never stored. The file containing your authtoken is deleted after the game launches.
sh launch.sh '[email protected]' 'password'
Since the release of 1.19 and the vanilla launcher update that came with it, minecraft can now be played natively without any extra setup. Just launch minecraft with the bundled java executable (the default setting). It also works to supply it with a custom native jdk17. If you need to try something running in rosetta, supplying an x86-64 jdk17 will work for that as well.