Forked from gamlerhart/MyPrimitiveSynchronisationContext.cs
Created
July 16, 2012 14:06
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Your Own Synchronization Context
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| var client = new WebClient(); | |
| var webContent = await client.DownloadStringTaskAsync("http://www.gamlor.info/wordpress/"); | |
| ProcessFurther(webContent); |
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| We are on Thread No 10 | |
| Downloaded 67770 characters, continue with the work | |
| We are on Thread No 10 |
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| class MyPrimitiveSynchronisationContext : SynchronizationContext | |
| { | |
| private readonly Queue<Action> messagesToProcess = new Queue<Action>(); | |
| private readonly object syncHandle = new object(); | |
| private bool isRunning = true; | |
| public override void Send(SendOrPostCallback codeToRun, object state) | |
| { | |
| throw new NotImplementedException(); | |
| } | |
| public override void Post(SendOrPostCallback codeToRun, object state) | |
| { | |
| lock (syncHandle) | |
| { | |
| messagesToProcess.Enqueue(() => codeToRun(state)); | |
| SignalContinue(); | |
| } | |
| } | |
| public void RunMessagePump() | |
| { | |
| while(CanContinue()) | |
| { | |
| Action nextToRun = GrabItem(); | |
| nextToRun(); | |
| } | |
| } | |
| private Action GrabItem() | |
| { | |
| lock (syncHandle) | |
| { | |
| while (CanContinue() && messagesToProcess.Count == 0) | |
| { | |
| Monitor.Wait(syncHandle); | |
| } | |
| return messagesToProcess.Dequeue(); | |
| } | |
| } | |
| private bool CanContinue() | |
| { | |
| lock (syncHandle) | |
| { | |
| return isRunning; | |
| } | |
| } | |
| public void Cancel() | |
| { | |
| lock (syncHandle) | |
| { | |
| isRunning = false; | |
| SignalContinue(); | |
| } | |
| } | |
| private void SignalContinue() | |
| { | |
| Monitor.Pulse(syncHandle); | |
| } | |
| } |
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| We are on Thread No 10 | |
| Downloaded 67770 characters, continue with the work | |
| We are on Thread No 16 |
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| We are on Thread No 10 | |
| Downloaded 67770 characters, continue with the work | |
| We are on Thread No 10 |
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| class Program | |
| { | |
| static void Main(string[] args) | |
| { | |
| // Setup our synchronisation context | |
| MyPrimitiveSynchronisationContext ctx = new MyPrimitiveSynchronisationContext(); | |
| MyPrimitiveSynchronisationContext.SetSynchronizationContext(ctx); | |
| // The first thing to process is our main application | |
| ctx.Post(obj=> | |
| MainProgramm(), null); | |
| // Then we kick of the message pump | |
| ctx.RunMessagePump(); | |
| } | |
| static async void MainProgramm(){ | |
| Console.Out.WriteLine("We are on Thread No {0}", Thread.CurrentThread.ManagedThreadId); | |
| var client = new WebClient(); | |
| var webContentHomePage = await client.DownloadStringTaskAsync("http://www.gamlor.info/wordpress/"); | |
| Console.Out.WriteLine("Downloaded {0} characters, continue with the work", webContentHomePage.Length); | |
| Console.Out.WriteLine("We are on Thread No {0} ", Thread.CurrentThread.ManagedThreadId); | |
| } | |
| } |
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| Console.Out.WriteLine("We are on Thread No {0}",Thread.CurrentThread.ManagedThreadId); | |
| var client = new WebClient(); | |
| var webContentHomePage = await client.DownloadStringTaskAsync("http://www.gamlor.info/wordpress/"); | |
| Console.Out.WriteLine("We are on Thread No {0}",Thread.CurrentThread.ManagedThreadId); | |
| Console.Out.WriteLine("Page is {0} characters long",webContentHomePage.Length); |
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