Created
October 26, 2014 05:41
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Ten to hundred lines of code to make a very small paint game for kids
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currColor = "white" | |
local function save( ) | |
display.save( allGroup, "group.jpg" ) | |
end | |
local function loadVars(theSize) | |
math.randomseed( os.time( ) ) | |
allGroup = display.newGroup() | |
rectangles = {} | |
currW = theSize | |
currX = -currW | |
currY = currW/2 | |
noOFRects = ((display.contentWidth/currW) * (display.contentHeight/currW)) + (display.contentWidth*3/currW) | |
R = 0 | |
G = 0 | |
B = 0 | |
end | |
local function paintMe(event) | |
while R == 0 or R == 1 do | |
R = math.random( ) | |
end | |
while G == 0 or G == 1 do | |
G = math.random( ) | |
end | |
while B == 0 or B == 1 do | |
B = math.random( ) | |
end | |
event.target:setFillColor( R,G,B ) | |
R = 0 | |
G = 0 | |
B = 0 | |
end | |
local function loadrectangles() | |
for i=1,noOFRects do | |
currX = currX + currW | |
if currX >= display.contentWidth + currW then | |
currX = -currW | |
currY = currY + currW | |
end | |
rectangles[i] = display.newRect( currX, currY, currW,currW ) | |
if currColor == "white" then | |
rectangles[i]:setFillColor( 1,1,1 ) | |
else | |
rectangles[i]:setFillColor( 0,0,0 ) | |
end | |
allGroup:insert( rectangles[i] ) | |
rectangles[i]:addEventListener("touch",paintMe) | |
end | |
resetR1:toFront( ) | |
resetR2:toFront( ) | |
resetR3:toFront( ) | |
resetR4:toFront( ) | |
resetR5:toFront( ) | |
end | |
local function clearMe() | |
currColor = "black" | |
resetR1:setFillColor( 0,0,0 ) | |
for i=1,noOFRects do | |
rectangles[i]:setFillColor( 0,0,0 ) | |
end | |
end | |
local function clearMe2() | |
currColor = "white" | |
for i=1,noOFRects do | |
rectangles[i]:setFillColor( 1,1,1 ) | |
end | |
end | |
local function removeAll() | |
for i=1,noOFRects do | |
display.remove(rectangles[i]) | |
rectangles[i] = nil | |
end | |
end | |
local function small() | |
removeAll() | |
loadVars (5) | |
loadrectangles() | |
end | |
local function medium() | |
removeAll() | |
loadVars (10) | |
loadrectangles() | |
end | |
local function large() | |
removeAll() | |
loadVars (15) | |
loadrectangles() | |
end | |
loadVars (10) | |
resetR1 = display.newRoundedRect( 30, 50, 50, 50, 12 ) | |
resetR1:setFillColor( 0,0,0 ) | |
resetR1:setStrokeColor ( 0,0,1 ) | |
resetR1.strokeWidth = 1 | |
resetR1:addEventListener( "tap", clearMe ) | |
resetR2 = display.newRoundedRect( display.contentWidth - 30, 50, 50, 50, 12 ) | |
resetR2:setFillColor( 1,1,1 ) | |
resetR2:setStrokeColor ( 0,0,1 ) | |
resetR2.strokeWidth = 1 | |
resetR2:addEventListener( "tap", clearMe2 ) | |
resetR3 = display.newRoundedRect( 30, display.contentHeight - 150, 30, 30, 12 ) | |
resetR3:setFillColor( 0,1,0 ) | |
resetR3:setStrokeColor ( 0,1,0 ) | |
resetR3.strokeWidth = 1 | |
resetR3:addEventListener( "tap", small ) | |
resetR4 = display.newRoundedRect( 30, display.contentHeight - 110, 40, 40, 12 ) | |
resetR4:setFillColor( 0,1,0 ) | |
resetR4:setStrokeColor ( 0,1,0 ) | |
resetR4.strokeWidth = 1 | |
resetR4:addEventListener( "tap", medium ) | |
resetR5 = display.newRoundedRect( 30, display.contentHeight - 60, 50, 50, 12 ) | |
resetR5:setFillColor( 0,1,0 ) | |
resetR5:setStrokeColor ( 0,1,0 ) | |
resetR5.strokeWidth = 1 | |
resetR5:addEventListener( "tap", large ) | |
loadrectangles() |
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