Created
December 19, 2013 01:39
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class CLIGame < Game | |
attr_accessor :ui | |
def initialize(board, player_one, player_two) | |
super | |
@ui = CLIUI.new(board) | |
end | |
def start_cli_game! | |
begin | |
set_opponents | |
get_player_type(player_one) | |
get_player_type(player_two) | |
level = get_difficulty_level | |
who_goes_first | |
play! | |
rescue Interrupt | |
ui.early_exit_message | |
exit | |
end | |
end | |
def get_player_type(player) | |
type = ui.request_player_type(player.marker) | |
validate_type(type, player) ? set_player_type(type, player) : invalid_type(type, player) | |
end | |
def get_difficulty_level | |
return nil unless computer_player_selected? | |
level = ui.request_difficulty_level | |
validate_level(level) ? ui.level_assigned_message(level) : invalid_level(level) | |
end | |
def validate_type(type, player) | |
(type == HUMAN_PLAYER) || (type == COMPUTER_PLAYER) | |
end | |
def set_player_type(type, player) | |
player.player_type = type | |
ui.type_assigned_message(type, player.marker) | |
end | |
def invalid_type(type, player) | |
ui.invalid_input_message(type) | |
get_player_type(player) | |
end | |
def validate_level(level) | |
(level == HARD_LEVEL) || (level == EASY_LEVEL) | |
end | |
def invalid_level(level) | |
ui.invalid_input_message(level) | |
get_difficulty_level | |
end | |
def play! | |
until board.game_over? | |
ui.display_board | |
move = computer_move? ? get_computer_move : ui.request_human_move | |
advance_game if verify_move(move) | |
end | |
exit_game | |
end | |
def invalid_move(cell) | |
board.valid_cell?(cell) ? ui.taken_cell_message(cell) : ui.bad_cell_message(cell) | |
end | |
def exit_game | |
ui.display_board | |
ui.io.exit | |
end | |
end | |
class WebGame < Game | |
attr_accessor :ui | |
def initialize(board, player_one, player_two) | |
super | |
@ui = WebUI.new(board) | |
end | |
def set_player_types(player_one_type, player_two_type) | |
player_one.player_type = player_one_type | |
player_two.player_type = player_two_type | |
end | |
end |
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