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@tarzak
Created November 20, 2014 18:55
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alternate window.onload
<script type="text/javascript">
function draw(){
var canvas = document.getElementById('tutorial');
if (canvas.getContext){
var ctx = canvas.getContext('2d');
}
}
</script>
</head>
<body onload="draw();">
<canvas id="tutorial" width="150" height="150"></canvas>
</body>
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