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/* | |
File: UIImageEffects.h | |
Abstract: This class contains methods to apply blur and tint effects to an image. | |
This is the code you’ll want to look out to find out how to use vImage to | |
efficiently calculate a blur. | |
Version: 1.1 | |
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple | |
Inc. ("Apple") in consideration of your agreement to the following | |
terms, and your use, installation, modification or redistribution of | |
this Apple software constitutes acceptance of these terms. If you do | |
not agree with these terms, please do not use, install, modify or | |
redistribute this Apple software. | |
In consideration of your agreement to abide by the following terms, and | |
subject to these terms, Apple grants you a personal, non-exclusive | |
license, under Apple's copyrights in this original Apple software (the | |
"Apple Software"), to use, reproduce, modify and redistribute the Apple | |
Software, with or without modifications, in source and/or binary forms; | |
provided that if you redistribute the Apple Software in its entirety and | |
without modifications, you must retain this notice and the following | |
text and disclaimers in all such redistributions of the Apple Software. | |
Neither the name, trademarks, service marks or logos of Apple Inc. may | |
be used to endorse or promote products derived from the Apple Software | |
without specific prior written permission from Apple. Except as | |
expressly stated in this notice, no other rights or licenses, express or | |
implied, are granted by Apple herein, including but not limited to any | |
patent rights that may be infringed by your derivative works or by other | |
works in which the Apple Software may be incorporated. | |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE | |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION | |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS | |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND | |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. | |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL | |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, | |
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED | |
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), | |
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE | |
POSSIBILITY OF SUCH DAMAGE. | |
Copyright (C) 2014 Apple Inc. All Rights Reserved. | |
*/ | |
#import <Foundation/Foundation.h> | |
@interface UIImageEffects : NSObject | |
+ (UIImage*)imageByApplyingLightEffectToImage:(UIImage*)inputImage; | |
+ (UIImage*)imageByApplyingExtraLightEffectToImage:(UIImage*)inputImage; | |
+ (UIImage*)imageByApplyingDarkEffectToImage:(UIImage*)inputImage; | |
+ (UIImage*)imageByApplyingTintEffectWithColor:(UIColor *)tintColor toImage:(UIImage*)inputImage; | |
//| ---------------------------------------------------------------------------- | |
//! Applies a blur, tint color, and saturation adjustment to @a inputImage, | |
//! optionally within the area specified by @a maskImage. | |
//! | |
//! @param inputImage | |
//! The source image. A modified copy of this image will be returned. | |
//! @param blurRadius | |
//! The radius of the blur in points. | |
//! @param tintColor | |
//! An optional UIColor object that is uniformly blended with the | |
//! result of the blur and saturation operations. The alpha channel | |
//! of this color determines how strong the tint is. | |
//! @param saturationDeltaFactor | |
//! A value of 1.0 produces no change in the resulting image. Values | |
//! less than 1.0 will desaturation the resulting image while values | |
//! greater than 1.0 will have the opposite effect. | |
//! @param maskImage | |
//! If specified, @a inputImage is only modified in the area(s) defined | |
//! by this mask. This must be an image mask or it must meet the | |
//! requirements of the mask parameter of CGContextClipToMask. | |
+ (UIImage*)imageByApplyingBlurToImage:(UIImage*)inputImage withRadius:(CGFloat)blurRadius tintColor:(UIColor *)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage *)maskImage; | |
@end |
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/* | |
File: UIImageEffects.m | |
Abstract: This class contains methods to apply blur and tint effects to an image. | |
This is the code you’ll want to look out to find out how to use vImage to | |
efficiently calculate a blur. | |
Version: 1.1 | |
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple | |
Inc. ("Apple") in consideration of your agreement to the following | |
terms, and your use, installation, modification or redistribution of | |
this Apple software constitutes acceptance of these terms. If you do | |
not agree with these terms, please do not use, install, modify or | |
redistribute this Apple software. | |
In consideration of your agreement to abide by the following terms, and | |
subject to these terms, Apple grants you a personal, non-exclusive | |
license, under Apple's copyrights in this original Apple software (the | |
"Apple Software"), to use, reproduce, modify and redistribute the Apple | |
Software, with or without modifications, in source and/or binary forms; | |
provided that if you redistribute the Apple Software in its entirety and | |
without modifications, you must retain this notice and the following | |
text and disclaimers in all such redistributions of the Apple Software. | |
Neither the name, trademarks, service marks or logos of Apple Inc. may | |
be used to endorse or promote products derived from the Apple Software | |
without specific prior written permission from Apple. Except as | |
expressly stated in this notice, no other rights or licenses, express or | |
implied, are granted by Apple herein, including but not limited to any | |
patent rights that may be infringed by your derivative works or by other | |
works in which the Apple Software may be incorporated. | |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE | |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION | |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS | |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND | |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. | |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL | |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, | |
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED | |
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), | |
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE | |
POSSIBILITY OF SUCH DAMAGE. | |
Copyright (C) 2014 Apple Inc. All Rights Reserved. | |
*/ | |
#import "UIImageEffects.h" | |
@import Accelerate; | |
@implementation UIImageEffects | |
#pragma mark - | |
#pragma mark - Effects | |
//| ---------------------------------------------------------------------------- | |
+ (UIImage *)imageByApplyingLightEffectToImage:(UIImage*)inputImage | |
{ | |
UIColor *tintColor = [UIColor colorWithWhite:1.0 alpha:0.3]; | |
return [self imageByApplyingBlurToImage:inputImage withRadius:60 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil]; | |
} | |
//| ---------------------------------------------------------------------------- | |
+ (UIImage *)imageByApplyingExtraLightEffectToImage:(UIImage*)inputImage | |
{ | |
UIColor *tintColor = [UIColor colorWithWhite:0.97 alpha:0.82]; | |
return [self imageByApplyingBlurToImage:inputImage withRadius:40 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil]; | |
} | |
//| ---------------------------------------------------------------------------- | |
+ (UIImage *)imageByApplyingDarkEffectToImage:(UIImage*)inputImage | |
{ | |
UIColor *tintColor = [UIColor colorWithWhite:0.11 alpha:0.73]; | |
return [self imageByApplyingBlurToImage:inputImage withRadius:40 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil]; | |
} | |
//| ---------------------------------------------------------------------------- | |
+ (UIImage *)imageByApplyingTintEffectWithColor:(UIColor *)tintColor toImage:(UIImage*)inputImage | |
{ | |
const CGFloat EffectColorAlpha = 0.6; | |
UIColor *effectColor = tintColor; | |
size_t componentCount = CGColorGetNumberOfComponents(tintColor.CGColor); | |
if (componentCount == 2) { | |
CGFloat b; | |
if ([tintColor getWhite:&b alpha:NULL]) { | |
effectColor = [UIColor colorWithWhite:b alpha:EffectColorAlpha]; | |
} | |
} | |
else { | |
CGFloat r, g, b; | |
if ([tintColor getRed:&r green:&g blue:&b alpha:NULL]) { | |
effectColor = [UIColor colorWithRed:r green:g blue:b alpha:EffectColorAlpha]; | |
} | |
} | |
return [self imageByApplyingBlurToImage:inputImage withRadius:20 tintColor:effectColor saturationDeltaFactor:-1.0 maskImage:nil]; | |
} | |
#pragma mark - | |
#pragma mark - Implementation | |
//| ---------------------------------------------------------------------------- | |
+ (UIImage*)imageByApplyingBlurToImage:(UIImage*)inputImage withRadius:(CGFloat)blurRadius tintColor:(UIColor *)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage *)maskImage | |
{ | |
#define ENABLE_BLUR 1 | |
#define ENABLE_SATURATION_ADJUSTMENT 1 | |
#define ENABLE_TINT 1 | |
// Check pre-conditions. | |
if (inputImage.size.width < 1 || inputImage.size.height < 1) | |
{ | |
NSLog(@"*** error: invalid size: (%.2f x %.2f). Both dimensions must be >= 1: %@", inputImage.size.width, inputImage.size.height, inputImage); | |
return nil; | |
} | |
if (!inputImage.CGImage) | |
{ | |
NSLog(@"*** error: inputImage must be backed by a CGImage: %@", inputImage); | |
return nil; | |
} | |
if (maskImage && !maskImage.CGImage) | |
{ | |
NSLog(@"*** error: effectMaskImage must be backed by a CGImage: %@", maskImage); | |
return nil; | |
} | |
BOOL hasBlur = blurRadius > __FLT_EPSILON__; | |
BOOL hasSaturationChange = fabs(saturationDeltaFactor - 1.) > __FLT_EPSILON__; | |
CGImageRef inputCGImage = inputImage.CGImage; | |
CGFloat inputImageScale = inputImage.scale; | |
CGBitmapInfo inputImageBitmapInfo = CGImageGetBitmapInfo(inputCGImage); | |
CGImageAlphaInfo inputImageAlphaInfo = (inputImageBitmapInfo & kCGBitmapAlphaInfoMask); | |
CGSize outputImageSizeInPoints = inputImage.size; | |
CGRect outputImageRectInPoints = { CGPointZero, outputImageSizeInPoints }; | |
// Set up output context. | |
BOOL useOpaqueContext; | |
if (inputImageAlphaInfo == kCGImageAlphaNone || inputImageAlphaInfo == kCGImageAlphaNoneSkipLast || inputImageAlphaInfo == kCGImageAlphaNoneSkipFirst) | |
useOpaqueContext = YES; | |
else | |
useOpaqueContext = NO; | |
UIGraphicsBeginImageContextWithOptions(outputImageRectInPoints.size, useOpaqueContext, inputImageScale); | |
CGContextRef outputContext = UIGraphicsGetCurrentContext(); | |
CGContextScaleCTM(outputContext, 1.0, -1.0); | |
CGContextTranslateCTM(outputContext, 0, -outputImageRectInPoints.size.height); | |
if (hasBlur || hasSaturationChange) | |
{ | |
vImage_Buffer effectInBuffer; | |
vImage_Buffer scratchBuffer1; | |
vImage_Buffer *inputBuffer; | |
vImage_Buffer *outputBuffer; | |
vImage_CGImageFormat format = { | |
.bitsPerComponent = 8, | |
.bitsPerPixel = 32, | |
.colorSpace = NULL, | |
// (kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Little) | |
// requests a BGRA buffer. | |
.bitmapInfo = kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Little, | |
.version = 0, | |
.decode = NULL, | |
.renderingIntent = kCGRenderingIntentDefault | |
}; | |
vImage_Error e = vImageBuffer_InitWithCGImage(&effectInBuffer, &format, NULL, inputImage.CGImage, kvImagePrintDiagnosticsToConsole); | |
if (e != kvImageNoError) | |
{ | |
NSLog(@"*** error: vImageBuffer_InitWithCGImage returned error code %zi for inputImage: %@", e, inputImage); | |
UIGraphicsEndImageContext(); | |
return nil; | |
} | |
vImageBuffer_Init(&scratchBuffer1, effectInBuffer.height, effectInBuffer.width, format.bitsPerPixel, kvImageNoFlags); | |
inputBuffer = &effectInBuffer; | |
outputBuffer = &scratchBuffer1; | |
#if ENABLE_BLUR | |
if (hasBlur) | |
{ | |
// A description of how to compute the box kernel width from the Gaussian | |
// radius (aka standard deviation) appears in the SVG spec: | |
// http://www.w3.org/TR/SVG/filters.html#feGaussianBlurElement | |
// | |
// For larger values of 's' (s >= 2.0), an approximation can be used: Three | |
// successive box-blurs build a piece-wise quadratic convolution kernel, which | |
// approximates the Gaussian kernel to within roughly 3%. | |
// | |
// let d = floor(s * 3*sqrt(2*pi)/4 + 0.5) | |
// | |
// ... if d is odd, use three box-blurs of size 'd', centered on the output pixel. | |
// | |
CGFloat inputRadius = blurRadius * inputImageScale; | |
if (inputRadius - 2. < __FLT_EPSILON__) | |
inputRadius = 2.; | |
uint32_t radius = floor((inputRadius * 3. * sqrt(2 * M_PI) / 4 + 0.5) / 2); | |
radius |= 1; // force radius to be odd so that the three box-blur methodology works. | |
NSInteger tempBufferSize = vImageBoxConvolve_ARGB8888(inputBuffer, outputBuffer, NULL, 0, 0, radius, radius, NULL, kvImageGetTempBufferSize | kvImageEdgeExtend); | |
void *tempBuffer = malloc(tempBufferSize); | |
vImageBoxConvolve_ARGB8888(inputBuffer, outputBuffer, tempBuffer, 0, 0, radius, radius, NULL, kvImageEdgeExtend); | |
vImageBoxConvolve_ARGB8888(outputBuffer, inputBuffer, tempBuffer, 0, 0, radius, radius, NULL, kvImageEdgeExtend); | |
vImageBoxConvolve_ARGB8888(inputBuffer, outputBuffer, tempBuffer, 0, 0, radius, radius, NULL, kvImageEdgeExtend); | |
free(tempBuffer); | |
vImage_Buffer *temp = inputBuffer; | |
inputBuffer = outputBuffer; | |
outputBuffer = temp; | |
} | |
#endif | |
#if ENABLE_SATURATION_ADJUSTMENT | |
if (hasSaturationChange) | |
{ | |
CGFloat s = saturationDeltaFactor; | |
// These values appear in the W3C Filter Effects spec: | |
// https://dvcs.w3.org/hg/FXTF/raw-file/default/filters/index.html#grayscaleEquivalent | |
// | |
CGFloat floatingPointSaturationMatrix[] = { | |
0.0722 + 0.9278 * s, 0.0722 - 0.0722 * s, 0.0722 - 0.0722 * s, 0, | |
0.7152 - 0.7152 * s, 0.7152 + 0.2848 * s, 0.7152 - 0.7152 * s, 0, | |
0.2126 - 0.2126 * s, 0.2126 - 0.2126 * s, 0.2126 + 0.7873 * s, 0, | |
0, 0, 0, 1, | |
}; | |
const int32_t divisor = 256; | |
NSUInteger matrixSize = sizeof(floatingPointSaturationMatrix)/sizeof(floatingPointSaturationMatrix[0]); | |
int16_t saturationMatrix[matrixSize]; | |
for (NSUInteger i = 0; i < matrixSize; ++i) { | |
saturationMatrix[i] = (int16_t)roundf(floatingPointSaturationMatrix[i] * divisor); | |
} | |
vImageMatrixMultiply_ARGB8888(inputBuffer, outputBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags); | |
vImage_Buffer *temp = inputBuffer; | |
inputBuffer = outputBuffer; | |
outputBuffer = temp; | |
} | |
#endif | |
CGImageRef effectCGImage; | |
if ( (effectCGImage = vImageCreateCGImageFromBuffer(inputBuffer, &format, &cleanupBuffer, NULL, kvImageNoAllocate, NULL)) == NULL ) { | |
effectCGImage = vImageCreateCGImageFromBuffer(inputBuffer, &format, NULL, NULL, kvImageNoFlags, NULL); | |
free(inputBuffer->data); | |
} | |
if (maskImage) { | |
// Only need to draw the base image if the effect image will be masked. | |
CGContextDrawImage(outputContext, outputImageRectInPoints, inputCGImage); | |
} | |
// draw effect image | |
CGContextSaveGState(outputContext); | |
if (maskImage) | |
CGContextClipToMask(outputContext, outputImageRectInPoints, maskImage.CGImage); | |
CGContextDrawImage(outputContext, outputImageRectInPoints, effectCGImage); | |
CGContextRestoreGState(outputContext); | |
// Cleanup | |
CGImageRelease(effectCGImage); | |
free(outputBuffer->data); | |
} | |
else | |
{ | |
// draw base image | |
CGContextDrawImage(outputContext, outputImageRectInPoints, inputCGImage); | |
} | |
#if ENABLE_TINT | |
// Add in color tint. | |
if (tintColor) | |
{ | |
CGContextSaveGState(outputContext); | |
CGContextSetFillColorWithColor(outputContext, tintColor.CGColor); | |
CGContextFillRect(outputContext, outputImageRectInPoints); | |
CGContextRestoreGState(outputContext); | |
} | |
#endif | |
// Output image is ready. | |
UIImage *outputImage = UIGraphicsGetImageFromCurrentImageContext(); | |
UIGraphicsEndImageContext(); | |
return outputImage; | |
#undef ENABLE_BLUR | |
#undef ENABLE_SATURATION_ADJUSTMENT | |
#undef ENABLE_TINT | |
} | |
//| ---------------------------------------------------------------------------- | |
// Helper function to handle deferred cleanup of a buffer. | |
// | |
void cleanupBuffer(void *userData, void *buf_data) | |
{ free(buf_data); } | |
@end |
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{ | |
"name": "UIImageEffects", | |
"version": "1.1", | |
"summary": "Blurring and Tinting an Image", | |
"homepage": "https://developer.apple.com/library/ios/samplecode/UIImageEffects/Introduction/Intro.html", | |
"license": { | |
"type": "Custom", | |
"text": "Abstract: This class contains methods to apply blur and tint effects to an image. | |
This is the code you’ll want to look out to find out how to use vImage to | |
efficiently calculate a blur. | |
Version: 1.1 | |
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple | |
Inc. ("Apple") in consideration of your agreement to the following | |
terms, and your use, installation, modification or redistribution of | |
this Apple software constitutes acceptance of these terms. If you do | |
not agree with these terms, please do not use, install, modify or | |
redistribute this Apple software. | |
In consideration of your agreement to abide by the following terms, and | |
subject to these terms, Apple grants you a personal, non-exclusive | |
license, under Apple's copyrights in this original Apple software (the | |
"Apple Software"), to use, reproduce, modify and redistribute the Apple | |
Software, with or without modifications, in source and/or binary forms; | |
provided that if you redistribute the Apple Software in its entirety and | |
without modifications, you must retain this notice and the following | |
text and disclaimers in all such redistributions of the Apple Software. | |
Neither the name, trademarks, service marks or logos of Apple Inc. may | |
be used to endorse or promote products derived from the Apple Software | |
without specific prior written permission from Apple. Except as | |
expressly stated in this notice, no other rights or licenses, express or | |
implied, are granted by Apple herein, including but not limited to any | |
patent rights that may be infringed by your derivative works or by other | |
works in which the Apple Software may be incorporated. | |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE | |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION | |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS | |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND | |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. | |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL | |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, | |
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED | |
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), | |
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE | |
POSSIBILITY OF SUCH DAMAGE. | |
Copyright (C) 2014 Apple Inc. All Rights Reserved." | |
}, | |
"authors": { | |
"Apple": "unknown" | |
}, | |
"source": { | |
"git": "https://gist.github.com/c192ab810d45a200a25b.git", | |
"commit": "36b4b099356f367a077b68c68099b3a263f9ef1b" | |
}, | |
"platforms": { | |
"ios": null | |
}, | |
"requires_arc": true, | |
"frameworks": "Accelerate", | |
"source_files": "UIImageEffects.{h,m}", | |
"public_header_files": "UIImageEffects.h" | |
} |
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