Created
April 19, 2019 09:17
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# https://www.youtube.com/watch?v=5SlYTF2ovGg&list=PLNtxQuOxJ0p29Ry5jp3AiOJpk0UiSSlts&index=6 | |
import pygame | |
# Setup | |
pygame.init() | |
clock = pygame.time.Clock() | |
screenSize = (500,500) | |
screen = pygame.display.set_mode(screenSize) | |
# Player data | |
coords = [250,0] | |
vel = [0,3] | |
acc = [0,0] | |
# Hazard zone | |
hazardCoords = [250,250] | |
# Main game loop | |
going = True | |
while going: | |
# Check if window was closed | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
going = False | |
# Use arrow keys to accelerate | |
acc = [0,0]; | |
keys = pygame.key.get_pressed() | |
if keys[pygame.K_DOWN]: | |
acc[1] += 1 | |
if keys[pygame.K_UP]: | |
acc[1] -= 1 | |
if keys[pygame.K_RIGHT]: | |
acc[0] += 1 | |
if keys[pygame.K_LEFT]: | |
acc[0] -= 1 | |
vel = [vel[0]+acc[0], vel[1]+acc[1]] | |
coords = [coords[0]+vel[0], coords[1]+vel[1]] | |
playerRect = pygame.Rect(coords[0],coords[1],50,50) | |
hazardRect = pygame.Rect(hazardCoords[0],hazardCoords[1],50,50) | |
if playerRect.colliderect(hazardRect): | |
going = False | |
# Draw graphics to screen | |
screen.fill((0,0,0)) | |
pygame.draw.rect(screen,(200,180,120),playerRect,0) | |
pygame.draw.rect(screen,(255,0,0),hazardRect,0) | |
pygame.display.flip() | |
clock.tick(30) | |
pygame.quit() |
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