Created
April 25, 2011 14:13
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Starrydraw canvas particle stuffs
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window.StarryDraw = function(self) { | |
var elem, | |
context, | |
size, | |
skip, | |
data, | |
// Particle | |
particles, | |
// Convenience helpers | |
width, height, | |
// Temp stash for quick vars | |
stash = {}, | |
// Handles context stuff | |
_helper = function(self) { | |
var ctx, | |
canvas; | |
self.init = function(_ctx) { | |
ctx = _ctx; | |
canvas = ctx.canvas; | |
return self; | |
}; | |
self.G = 6.673e-11; | |
self.clear = function() { | |
canvas.width = canvas.width; | |
}; | |
self.rect = function(color, x, y, width, height) { | |
ctx.fillStyle = color; | |
ctx.fillRect(x, y, width, height); | |
ctx.fill(); | |
}; | |
self.random = function(min, max, decimal) { | |
if(decimal) { | |
return Math.random() * (max - min) + min; | |
} | |
return Math.floor( Math.random() * (max - min+1) ) + min; | |
}; | |
self.deg2rad = function(deg) { | |
return deg*(Math.PI/180); | |
}; | |
self.rad2deg = function(rad) { | |
return rad*(180/Math.PI); | |
}; | |
self.angleFromPoints = function(x1, x2, y1, y2) { | |
return Math.atan2(y2-y1, x2-x1); | |
}; | |
self.velocity = function(m2, r1) { | |
var offset = .0001, G = 6.67 * Math.pow(10, -11); | |
return offset/Math.sqrt( (2*G*m2)/r1 ); | |
}; | |
self.distance = function(x2, x1, y2, y1) { | |
return Math.sqrt( Math.pow(x2-x1, 2) + Math.pow(y2-y1, 2) ); | |
}; | |
self.invert = function(rgb) { | |
for(var i=0,len=rgb.length; i < len; i++) { | |
rgb[i] = rgb[i] ^ 255; | |
} | |
return rgb; | |
}; | |
self.hex2rgb = function(hex) { | |
var rgb = []; | |
for(var i=0,len=hex.length; i < len; i=i+2) { | |
rgb.push( new Number("0x"+ hex.substring(i, i+2)) ); | |
} | |
return rgb; | |
}; | |
return self; | |
}({}); | |
// Setup | |
self.init = function(_elem, _data, _skip) { | |
elem = _elem; | |
context = elem.getContext("2d"); | |
helper = _helper.init(context); | |
helper.clear(); | |
skip = _skip; | |
size = _data.length; | |
data = _data; | |
particles = new Array(size); | |
// Set fps | |
self.fps = 1000/24; | |
self.speed = 5; | |
self.impact = []; | |
// { | |
// diameter: 0, | |
// x: 0, | |
// y: 0 | |
// }; | |
// Init default size | |
self.resize(); | |
}; | |
self.resize = function() { | |
width = context.canvas.width = window.innerWidth; | |
height = context.canvas.height = window.innerHeight; | |
}; | |
self.update = function() { | |
// Generate data | |
for(var i=0, particle; particle=particles[i], i<size; i++) { | |
// Already exists | |
if(particle && (particle.p[0] < width && particle.p[1] < height && particle.p[0] > skip && particle.p[1] > skip)) { | |
if(self.impact.length) { | |
for(var n=0; n<self.impact.length; n++) { | |
if(helper.distance(self.impact[n].x, particle.p[0], self.impact[n].y, particle.p[1]) <= self.impact[n].diameter) { | |
stash.radius = Math.abs(helper.distance(particle.p[0], self.impact[n].x, particle.p[1], self.impact[n].y)); | |
// Test direction with one press | |
stash.thrust = (helper.G*self.impact[n].diameter*particle.mass)/stash.radius * 1000000000; | |
particle.p[0] += particle.v[0] * (self.speed*stash.thrust * ((Math.cos(helper.angleFromPoints(self.impact[0].x, particle.p[0], self.impact[0].y, particle.p[1]))) + (particle.p[0]*helper.G)/(Math.pow(particle.p[0], 2) + Math.pow(particle.p[1], 2)) )); | |
particle.p[1] += particle.v[1] * (self.speed*stash.thrust * ((Math.sin(helper.angleFromPoints(self.impact[0].x, particle.p[0], self.impact[0].y, particle.p[1]))) + (particle.p[0]*helper.G)/(Math.pow(particle.p[0], 2) + Math.pow(particle.p[1], 2)) )); | |
} | |
else { | |
// Move normally | |
particle.p[0] += self.speed*particle.v[0]; | |
particle.p[1] += self.speed*particle.v[1]; | |
} | |
} | |
} | |
else { | |
// Move normally | |
particle.p[0] += self.speed*particle.v[0]; | |
particle.p[1] += self.speed*particle.v[1]; | |
} | |
} | |
// Reverse velocities | |
else if(particle && (particle.p[0] > width || particle.p[0] < skip)) { | |
particle.v[0] = -1*particle.v[0]; | |
// Move normally | |
particle.p[0] += self.speed*particle.v[0]+skip; | |
particle.p[1] += self.speed*particle.v[1]; | |
} | |
else if(particle && (particle.p[1] > height || particle.p[1] < skip)) { | |
particle.v[1] = -1*particle.v[1]; | |
// Move normally | |
particle.p[0] += self.speed*particle.v[0]; | |
particle.p[1] += self.speed*particle.v[1]+skip; | |
} | |
// Create new | |
if( !particle && data[i] ) { | |
particles[i] = { | |
p: [ data[i][0]+3, data[i][1]+3 ], | |
v: [ helper.random(-1, 1, true), helper.random(-1, 1, true) ], | |
//color: "#FFF", | |
color: ["rgba(", data[i][2], ",", data[i][3], ",", data[i][4], ",", data[i][5], ")"].join(""), | |
mass: 10, | |
width: 30, height: 30 | |
}; | |
} | |
} | |
// Render | |
helper.clear(); | |
//helper.bgfill = helper.bgfill && "#000"; | |
//helper.rect(helper.bgfill, 0, 0, width, height); | |
for(var i=0, particle; particle=particles[i], i<size; i++) { | |
helper.rect(particle.color, particle.p[0], particle.p[1], particle.width, particle.height); | |
} | |
}; | |
return self; | |
}({}); |
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