Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup & basic rendering primer / API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~215 LOC. No modern C++ / OOP / obscuring cruft. View on YouTube
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// -*- compile-command: "nvcc -m 32 -arch sm_50 -Xptxas=-v,-abi=no -cubin lop3.cu"; -*- | |
#define KERNEL_QUALIFIERS extern "C" __global__ | |
// | |
// Bit hack: "Conditionally set or clear bits without branching" | |
// http://graphics.stanford.edu/~seander/bithacks.html#ConditionalSetOrClearBitsWithoutBranching | |
// | |
// This bit hack *should* map to a single LOP3.LUT opcode: | |
// |
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