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#include "ofMain.h" | |
// what happens when we can look back in time? i.e., add delays to io? | |
// this can be modeled with one pass-through-gate or two not-gates. | |
// or with a single and-gate with both inputs connect to the same output. | |
// what happens when the the circuit can control its own topology? | |
// this can be modeled with a very large circuit that switches between sub-circuits | |
// what happens when we use gates with more than two inputs? | |
// this can be modeled with a sub-circuit | |
// what happens when gates have floating point values with schmitt triggers? | |
// not sure that this can be modeled. | |
// how does distance from the inputs affect the randomness of the behavior? | |
// this can be evaluated much faster for large circuits on the GPU. | |
typedef bool (*Operation) (bool, bool); | |
bool bool_or(bool a, bool b) {return a || b;} | |
bool bool_nor(bool a, bool b) {return !(a || b);} | |
bool bool_and(bool a, bool b) {return a && b;} | |
bool bool_nand(bool a, bool b) {return !(a && b);} | |
bool bool_xor(bool a, bool b) {return a ^ b;} | |
bool bool_xnor(bool a, bool b) {return !(a ^ b);} | |
class HasOutput { | |
private: | |
bool output, bufferedOutput; | |
protected: | |
void bufferOutput(bool output) { | |
this->bufferedOutput = output; | |
} | |
void updateOutput() { | |
this->output = this->bufferedOutput; | |
} | |
public: | |
HasOutput() | |
:output(false) | |
,bufferedOutput(false) { | |
} | |
bool getOutput() const { | |
return output; | |
} | |
}; | |
class Input : public HasOutput { | |
public: | |
void setOutput(bool output) { | |
bufferOutput(output); | |
updateOutput(); | |
} | |
}; | |
class Gate : public HasOutput { | |
protected: | |
HasOutput *input0, *input1; | |
Operation operation; | |
public: | |
Gate() | |
:input0(NULL) | |
,input1(NULL) | |
,operation(NULL) { | |
} | |
void setOperation(Operation operation) { | |
this->operation = operation; | |
} | |
void setInput0(HasOutput& input) { | |
input0 = &input; | |
} | |
void setInput1(HasOutput& input) { | |
input1 = &input; | |
} | |
void evaluate() { | |
bufferOutput((*operation) (input0->getOutput(), input1->getOutput())); | |
} | |
void update() { | |
updateOutput(); | |
} | |
}; | |
template <class T> | |
T& randomElement(vector<T>& elements) { | |
return elements[ofRandom(0, elements.size())]; | |
} | |
int n = 256; | |
int downsample = 1; | |
float volume = .1; | |
vector<Input> inputs(32); | |
vector<Gate> gates(n); | |
vector<Operation> operations; | |
class ofApp : public ofBaseApp { | |
public: | |
bool needToReset = false; | |
ofImage raw, img; | |
void setup() { | |
raw.allocate(gates.size(), n, OF_IMAGE_GRAYSCALE); | |
raw.setColor(ofColor::black); | |
img.allocate(gates.size(), n, OF_IMAGE_GRAYSCALE); | |
img.setColor(ofColor::black); | |
operations.push_back(&bool_or); | |
operations.push_back(&bool_nor); | |
operations.push_back(&bool_and); | |
operations.push_back(&bool_nand); | |
operations.push_back(&bool_xor); | |
operations.push_back(&bool_xnor); | |
reset(); | |
ofSoundStreamSetup(2, 0, 44100, n, 4); | |
} | |
void reset() { | |
// randomly connect all the gates | |
for(int i = 0; i < n; i++) { | |
gates[i] = Gate(); | |
gates[i].setOperation(randomElement(operations)); | |
gates[i].setInput0(randomElement(gates)); | |
gates[i].setInput1(randomElement(gates)); | |
} | |
// connect and set all the inputs | |
for(int i = 0; i < inputs.size(); i++) { | |
inputs[i].setOutput(ofRandom(1) > .5); | |
randomElement(gates).setInput0(inputs[i]); | |
} | |
} | |
void update() { | |
img.update(); | |
raw.update(); | |
} | |
void draw() { | |
raw.draw(0, 0); | |
img.draw(n, 0); | |
} | |
void keyPressed(int key) { | |
if(key == ' ') { | |
needToReset = true; | |
} | |
} | |
void audioOut(float* input, int bufferSize, int nChannels) { | |
if(needToReset) { | |
reset(); | |
needToReset = false; | |
} | |
int sqn = sqrt(n); | |
int mx = ofClamp(mouseX, 0, n - 1) / sqn, my = ofClamp(mouseY, 0, n - 1) / sqn; | |
int request = my * sqn + mx; | |
int totalIterations = bufferSize / downsample; | |
int duplicates = nChannels * downsample; | |
for(int i = 0; i < totalIterations; i++) { | |
// evaluate all gates | |
for(int j = 0; j < n; j++) { | |
gates[j].evaluate(); | |
} | |
// update all gates | |
for(int j = 0; j < n; j++) { | |
gates[j].update(); | |
} | |
// save state to image | |
for(int j = 0; j < n; j++) { | |
int xs = i % sqn, ys = i / sqn; | |
int xb = j % sqn, yb = j / sqn; | |
int x = xb * sqn + xs, y = yb * sqn + ys; | |
raw.setColor(x, y, gates[j].getOutput() ? ofColor::white : ofColor::black); | |
img.setColor(i, j, gates[j].getOutput() ? ofColor::white : ofColor::black); | |
} | |
float result = gates[request].getOutput() ? +volume : -volume; | |
for(int j = 0; j < duplicates; j++) { | |
input[i * duplicates + j] = result; | |
} | |
} | |
} | |
}; | |
int main() { | |
ofSetupOpenGL(2 * n, n, OF_WINDOW); | |
ofRunApp(new ofApp()); | |
} |
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