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June 4, 2019 02:17
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/** | |
* Window type: an application window that serves as the "base" window | |
* of the overall application; all other application windows will | |
* appear on top of it. | |
* In multiuser systems shows only on the owning user's window. | |
*/ | |
public static final int TYPE_BASE_APPLICATION = 1; | |
/** | |
* Window type: a normal application window. The {@link #token} must be | |
* an Activity token identifying who the window belongs to. | |
* In multiuser systems shows only on the owning user's window. | |
*/ | |
public static final int TYPE_APPLICATION = 2; | |
/** | |
* Window type: special application window that is displayed while the | |
* application is starting. Not for use by applications themselves; | |
* this is used by the system to display something until the | |
* application can show its own windows. | |
* In multiuser systems shows on all users' windows. | |
*/ | |
public static final int TYPE_APPLICATION_STARTING = 3; | |
/** | |
* End of types of application windows. | |
*/ | |
public static final int LAST_APPLICATION_WINDOW = 99; | |
/** | |
* Start of types of sub-windows. The {@link #token} of these windows | |
* must be set to the window they are attached to. These types of | |
* windows are kept next to their attached window in Z-order, and their | |
* coordinate space is relative to their attached window. | |
*/ | |
public static final int FIRST_SUB_WINDOW = 1000; | |
/** | |
* Window type: a panel on top of an application window. These windows | |
* appear on top of their attached window. | |
*/ | |
public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW; | |
/** | |
* Window type: window for showing media (such as video). These windows | |
* are displayed behind their attached window. | |
*/ | |
public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1; | |
/** | |
* Window type: a sub-panel on top of an application window. These | |
* windows are displayed on top their attached window and any | |
* {@link #TYPE_APPLICATION_PANEL} panels. | |
*/ | |
public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2; | |
/** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout | |
* of the window happens as that of a top-level window, <em>not</em> | |
* as a child of its container. | |
*/ | |
public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3; | |
/** | |
* Window type: window for showing overlays on top of media windows. | |
* These windows are displayed between TYPE_APPLICATION_MEDIA and the | |
* application window. They should be translucent to be useful. This | |
* is a big ugly hack so: | |
* @hide | |
*/ | |
public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW + 4; | |
/** | |
* Window type: a above sub-panel on top of an application window and it's | |
* sub-panel windows. These windows are displayed on top of their attached window | |
* and any {@link #TYPE_APPLICATION_SUB_PANEL} panels. | |
* @hide | |
*/ | |
public static final int TYPE_APPLICATION_ABOVE_SUB_PANEL = FIRST_SUB_WINDOW + 5; | |
/** | |
* End of types of sub-windows. | |
*/ | |
public static final int LAST_SUB_WINDOW = 1999; | |
/** | |
* Start of system-specific window types. These are not normally | |
* created by applications. | |
*/ | |
public static final int FIRST_SYSTEM_WINDOW = 2000; | |
/** | |
* Window type: the status bar. There can be only one status bar | |
* window; it is placed at the top of the screen, and all other | |
* windows are shifted down so they are below it. | |
* In multiuser systems shows on all users' windows. | |
*/ | |
public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW; | |
/** | |
* Window type: the search bar. There can be only one search bar | |
* window; it is placed at the top of the screen. | |
* In multiuser systems shows on all users' windows. | |
*/ | |
public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1; | |
/** | |
* Window type: phone. These are non-application windows providing | |
* user interaction with the phone (in particular incoming calls). | |
* These windows are normally placed above all applications, but behind | |
* the status bar. | |
* In multiuser systems shows on all users' windows. | |
*/ | |
public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2; | |
/** | |
* Window type: system window, such as low power alert. These windows | |
* are always on top of application windows. | |
* In multiuser systems shows only on the owning user's window. | |
*/ | |
public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3; | |
/** | |
* Window type: keyguard window. | |
* In multiuser systems shows on all users' windows. | |
* @removed | |
*/ | |
public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4; | |
/** | |
* Window type: transient notifications. | |
* In multiuser systems shows only on the owning user's window. | |
*/ | |
public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5; | |
/** | |
* Window type: system overlay windows, which need to be displayed | |
* on top of everything else. These windows must not take input | |
* focus, or they will interfere with the keyguard. | |
* In multiuser systems shows only on the owning user's window. | |
*/ | |
public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6; | |
/** | |
* Window type: priority phone UI, which needs to be displayed even if | |
* the keyguard is active. These windows must not take input | |
* focus, or they will interfere with the keyguard. | |
* In multiuser systems shows on all users' windows. | |
*/ | |
public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7; | |
/** | |
* Window type: panel that slides out from the status bar | |
* In multiuser systems shows on all users' windows. | |
*/ | |
public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8; | |
/** | |
* Window type: dialogs that the keyguard shows | |
* In multiuser systems shows on all users' windows. | |
*/ | |
public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9; | |
/** | |
* Window type: internal system error windows, appear on top of | |
* everything they can. | |
* In multiuser systems shows only on the owning user's window. | |
*/ | |
public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10; | |
/** | |
* Window type: internal input methods windows, which appear above | |
* the normal UI. Application windows may be resized or panned to keep | |
* the input focus visible while this window is displayed. | |
* In multiuser systems shows only on the owning user's window. | |
*/ | |
public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11; | |
/** | |
* Window type: internal input methods dialog windows, which appear above | |
* the current input method window. | |
* In multiuser systems shows only on the owning user's window. | |
*/ | |
public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12; | |
/** | |
* Window type: wallpaper window, placed behind any window that wants | |
* to sit on top of the wallpaper. | |
* In multiuser systems shows only on the owning user's window. | |
*/ | |
public static final int TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13; | |
/** | |
* Window type: panel that slides out from over the status bar | |
* In multiuser systems shows on all users' windows. | |
*/ | |
public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14; | |
/** | |
* Window type: secure system overlay windows, which need to be displayed | |
* on top of everything else. These windows must not take input | |
* focus, or they will interfere with the keyguard. | |
* | |
* This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the | |
* system itself is allowed to create these overlays. Applications cannot | |
* obtain permission to create secure system overlays. | |
* | |
* In multiuser systems shows only on the owning user's window. | |
* @hide | |
*/ | |
public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15; | |
/** | |
* Window type: the drag-and-drop pseudowindow. There is only one | |
* drag layer (at most), and it is placed on top of all other windows. | |
* In multiuser systems shows only on the owning user's window. | |
* @hide | |
*/ | |
public static final int TYPE_DRAG = FIRST_SYSTEM_WINDOW+16; | |
/** | |
* Window type: panel that slides out from under the status bar | |
* In multiuser systems shows on all users' windows. | |
* @hide | |
*/ | |
public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17; | |
/** | |
* Window type: (mouse) pointer | |
* In multiuser systems shows on all users' windows. | |
* @hide | |
*/ | |
public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18; | |
/** | |
* Window type: Navigation bar (when distinct from status bar) | |
* In multiuser systems shows on all users' windows. | |
* @hide | |
*/ | |
public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19; | |
/** | |
* Window type: The volume level overlay/dialog shown when the user | |
* changes the system volume. | |
* In multiuser systems shows on all users' windows. | |
* @hide | |
*/ | |
public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20; | |
/** | |
* Window type: The boot progress dialog, goes on top of everything | |
* in the world. | |
* In multiuser systems shows on all users' windows. | |
* @hide | |
*/ | |
public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21; | |
/** | |
* Window type to consume input events when the systemUI bars are hidden. | |
* In multiuser systems shows on all users' windows. | |
* @hide | |
*/ | |
public static final int TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22; | |
/** | |
* Window type: Dreams (screen saver) window, just above keyguard. | |
* In multiuser systems shows only on the owning user's window. | |
* @hide | |
*/ | |
public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23; | |
/** | |
* Window type: Navigation bar panel (when navigation bar is distinct from status bar) | |
* In multiuser systems shows on all users' windows. | |
* @hide | |
*/ | |
public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24; | |
/** | |
* Window type: Display overlay window. Used to simulate secondary display devices. | |
* In multiuser systems shows on all users' windows. | |
* @hide | |
*/ | |
public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26; | |
/** | |
* Window type: Magnification overlay window. Used to highlight the magnified | |
* portion of a display when accessibility magnification is enabled. | |
* In multiuser systems shows on all users' windows. | |
* @hide | |
*/ | |
public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27; | |
/** | |
* Window type: keyguard scrim window. Shows if keyguard needs to be restarted. | |
* In multiuser systems shows on all users' windows. | |
* @hide | |
*/ | |
public static final int TYPE_KEYGUARD_SCRIM = FIRST_SYSTEM_WINDOW+29; | |
/** | |
* Window type: Window for Presentation on top of private | |
* virtual display. | |
*/ | |
public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30; | |
/** | |
* Window type: Windows in the voice interaction layer. | |
* @hide | |
*/ | |
public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31; | |
/** | |
* Window type: Windows that are overlaid <em>only</em> by an {@link | |
* android.accessibilityservice.AccessibilityService} for interception of | |
* user interactions without changing the windows an accessibility service | |
* can introspect. In particular, an accessibility service can introspect | |
* only windows that a sighted user can interact with which is they can touch | |
* these windows or can type into these windows. For example, if there | |
* is a full screen accessibility overlay that is touchable, the windows | |
* below it will be introspectable by an accessibility service regardless | |
* they are covered by a touchable window. | |
*/ | |
public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32; | |
/** | |
* Window type: Starting window for voice interaction layer. | |
* @hide | |
*/ | |
public static final int TYPE_VOICE_INTERACTION_STARTING = FIRST_SYSTEM_WINDOW+33; |
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