Last active
August 29, 2015 14:14
-
-
Save tdooner/2533cbba47acf2425d65 to your computer and use it in GitHub Desktop.
elevator saga WIP
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| { | |
| elevators: [], | |
| floorsWaitingUp: [], | |
| floorsWaitingDown: [], | |
| registerElevator: function(elevator) { | |
| elevator.i = this.elevators.length; | |
| elevator.log = function(msg) { | |
| if (this.i !== 0) { return; } | |
| console.log("e#" + this.i + "(" + (this.goingUpIndicator() ? "up" : "") + "/" + (this.goingDownIndicator() ? "down" : "") + "/" + this.destinationQueue.join(" -> ") + ") " + msg); | |
| }; | |
| elevator.beginTripUp = function(context) { | |
| var firstFloor = context.floorsWaitingUp.indexOf(true); | |
| this.goingUpIndicator(true); | |
| this.goingDownIndicator(false); | |
| this.goToFloor(firstFloor); | |
| }; | |
| elevator.beginTripDown = function(context) { | |
| var lastFloor = context.floorsWaitingDown.lastIndexOf(true); | |
| context.floorsWaitingDown[lastFloor] = false; | |
| this.goingUpIndicator(false); | |
| this.goingDownIndicator(true); | |
| this.goToFloor(lastFloor); | |
| }; | |
| elevator.goingUpIndicator(false); | |
| elevator.goingDownIndicator(false); | |
| if (elevator.i % 2 === 1) { | |
| elevator.goToFloor(this.topFloor); | |
| elevator.goToFloor(0); | |
| } | |
| elevator.on("idle", (function(context) { | |
| return function() { | |
| elevator.log("idle"); | |
| if (this.goingUpIndicator() && this.currentFloor() !== context.topFloor) { | |
| this.goToFloor(context.topFloor); | |
| } else if (this.goingDownIndicator() && this.currentFloor() !== 0) { | |
| this.goToFloor(0); | |
| } else if (this.currentFloor() === 0) { | |
| this.beginTripUp(context); | |
| } else if (this.currentFloor() === context.topFloor) { | |
| this.beginTripDown(context); | |
| } | |
| } | |
| })(this)); | |
| elevator.on("floor_button_pressed", function(floorNum) { | |
| this.destinationQueue.push(floorNum); | |
| this.destinationQueue.sort(); | |
| this.destinationQueue = this.destinationQueue.filter(function(i, pos, self) { return self.indexOf(i) == pos }); | |
| if (this.goingDownIndicator()) { | |
| this.destinationQueue.reverse(); | |
| } | |
| this.log("updated queue"); | |
| this.checkDestinationQueue(); | |
| }); | |
| elevator.on("passing_floor", (function(context) { | |
| return function(floorNum, direction) { | |
| if (this.loadFactor() > 0.75) { | |
| this.log("skipping floor due fullness"); | |
| return; | |
| } | |
| var isSomeoneThere = direction === "up" ? context.floorsWaitingUp[floorNum] : context.floorsWaitingDown[floorNum]; | |
| if (!isSomeoneThere) { | |
| // this.log("skipping floor " + floorNum + " because nobody's there"); | |
| return; | |
| } | |
| if (Math.random() > 0.4) { | |
| this.log("skipping floor randomly"); | |
| return; | |
| } | |
| this.log("stopping at floor " + floorNum); | |
| this.goToFloor(floorNum, true); | |
| }; | |
| })(this)); | |
| elevator.on("stopped_at_floor", (function(context) { | |
| return function(floorNum) { | |
| if (this.goingUpIndicator()) { | |
| context.floorsWaitingUp[floorNum] = false; | |
| } else if (this.goingDownIndicator()) { | |
| context.floorsWaitingDown[floorNum] = false; | |
| } | |
| } | |
| })(this)); | |
| this.elevators.push(elevator); | |
| }, | |
| init: function(elevators, floors) { | |
| this.totalFloors = floors.length; | |
| this.topFloor = this.totalFloors - 1; | |
| for (var i in elevators) { | |
| this.registerElevator(elevators[i]); | |
| } | |
| for (var i in floors) { | |
| floors[i].on("up_button_pressed", (function (context) { | |
| var mainObject = context; | |
| return function() { | |
| var floorNum = this.floorNum(); | |
| mainObject.floorsWaitingUp[floorNum] = true; | |
| } | |
| })(this)); | |
| floors[i].on("down_button_pressed", (function (context) { | |
| var mainObject = context; | |
| return function() { | |
| var floorNum = this.floorNum(); | |
| mainObject.floorsWaitingDown[floorNum] = true; | |
| } | |
| })(this)); | |
| } | |
| }, | |
| update: function(dt, elevators, floors) { | |
| // We normally don't need to do anything here | |
| } | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment