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Python pyGame sound output test.
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#! /usr/bin/env python | |
from time import sleep | |
import sys | |
import contextlib | |
import numpy | |
import pygame | |
channels = 2048 # number of audio channels | |
samplerate = 44100 # audio sample rate [Hz] | |
amplitude = 32767 # audio amplitude | |
fade = 50 # audio fade-in/fade-out time [ms] | |
def synthesize_sound(amplitudes): | |
spectrum = numpy.concatenate([numpy.zeros(100), amplitudes, numpy.zeros(samplerate - len(amplitudes) - 99)]) | |
sample = numpy.fft.irfft(spectrum).real | |
return(normalize(sample, amplitude).astype(numpy.int16)) | |
def normalize(amplitudes, amplitude=1): | |
loudness = numpy.max(numpy.abs(amplitudes), axis=0) | |
if (loudness > 0): | |
amplitudes = numpy.multiply(amplitudes, amplitude/loudness) | |
return(amplitudes) | |
def fadeout(sound): | |
sound.fadeout(fade) | |
pygame.time.wait(fade) | |
def demo(): | |
demodelay=100 | |
index = numpy.random.normal(size=channels) | |
newsound = pygame.sndarray.make_sound(synthesize_sound(index)) | |
newsound.play(-1, fade_ms=fade) | |
oldsound=newsound | |
for count in range(8): | |
pygame.time.wait(demodelay) | |
print(count) | |
index = numpy.random.normal(size=channels) | |
newsound = pygame.sndarray.make_sound(synthesize_sound(index)) | |
fadeout(oldsound) | |
newsound.play(-1, fade_ms=fade) | |
oldsound=newsound | |
index = numpy.zeros(channels) | |
index[0:1] = numpy.ones(1) | |
newsound = pygame.sndarray.make_sound(synthesize_sound(index)) | |
fadeout(oldsound) | |
newsound.play(-1, fade_ms=fade) | |
oldsound=newsound | |
for count in range(32): | |
pygame.time.wait(demodelay) | |
print(count) | |
index = numpy.roll(index, 177) | |
newsound = pygame.sndarray.make_sound(synthesize_sound(index)) | |
fadeout(oldsound) | |
newsound.play(-1, fade_ms=fade) | |
oldsound=newsound | |
index = numpy.zeros(channels) | |
index[0:200] = numpy.ones(200) | |
newsound = pygame.sndarray.make_sound(synthesize_sound(index)) | |
fadeout(oldsound) | |
newsound.play(-1, fade_ms=fade) | |
oldsound=newsound | |
for count in range(32): | |
pygame.time.wait(demodelay) | |
print(count) | |
index = numpy.roll(index, 450) | |
newsound = pygame.sndarray.make_sound(synthesize_sound(index)) | |
fadeout(oldsound) | |
newsound.play(-1, fade_ms=fade) | |
oldsound=newsound | |
@contextlib.contextmanager | |
def _smart_open(filename, mode='Ur'): | |
if filename == '-': | |
if mode is None or mode == '' or 'r' in mode: | |
fh = sys.stdin | |
else: | |
fh = sys.stdout | |
else: | |
fh = open(filename, mode) | |
try: | |
yield fh | |
finally: | |
if filename is not '-': | |
fh.close() | |
if __name__ == "__main__": | |
args = sys.argv[1:] | |
pygame.mixer.pre_init(44100, -16, 1, 1024) | |
pygame.init() | |
if args == []: | |
demo() | |
sys.exit(0) | |
sound = None | |
for filearg in args: | |
data = [] | |
print(filearg) | |
with _smart_open(filearg) as handle: | |
for line in handle: | |
if line.startswith('#'): | |
continue | |
data.append(float(line.split()[-1])) | |
data = normalize(data, 50) | |
data = numpy.exp(data) | |
data = normalize(data) | |
if not sound is None: | |
fadeout(sound) | |
sound = pygame.sndarray.make_sound(synthesize_sound(data)) | |
sound.play(-1, fade_ms=fade) | |
pygame.time.wait(2500) |
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