Created
July 14, 2023 01:35
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| import pygame | |
| import math | |
| import itertools as it | |
| pygame.init() | |
| screen = pygame.display.set_mode((500, 500)) | |
| clock = pygame.time.Clock() | |
| running = True | |
| pos = (0, 0) | |
| l = [] | |
| points = [] | |
| while running: | |
| screen.fill('black') | |
| for event in pygame.event.get(): | |
| if event.type == pygame.QUIT: | |
| running = False | |
| elif event.type == pygame.MOUSEMOTION: | |
| for p in it.chain.from_iterable(points): | |
| if math.sqrt((event.pos[0] - p[0])**2 + (event.pos[1] - p[1])**2) < 10: | |
| pos = p | |
| break | |
| else: | |
| pos = event.pos | |
| elif event.type == pygame.MOUSEBUTTONUP: | |
| l.append(pos) | |
| if len(l) == 1: | |
| pygame.draw.line(screen, 'yellow', l[0], pos) | |
| pygame.draw.circle(screen, 'green', pos, 10) | |
| if len(l) == 2: | |
| points.append(l) | |
| l = [] | |
| for p in points: | |
| pygame.draw.line(screen, 'yellow', *p) | |
| pygame.display.flip() | |
| clock.tick(60) | |
| pygame.quit() |
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