Created
October 4, 2017 02:50
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socket.emit('message', "this is a test"); //sending to sender-client only | |
socket.broadcast.emit('message', "this is a test"); //sending to all clients except sender | |
socket.broadcast.to('game').emit('message', 'nice game'); //sending to all clients in 'game' room(channel) except sender | |
socket.to('game').emit('message', 'enjoy the game'); //sending to sender client, only if they are in 'game' room(channel) | |
socket.broadcast.to(socketid).emit('message', 'for your eyes only'); //sending to individual socketid | |
io.emit('message', "this is a test"); //sending to all clients, include sender | |
io.in('game').emit('message', 'cool game'); //sending to all clients in 'game' room(channel), include sender | |
io.of('myNamespace').emit('message', 'gg'); //sending to all clients in namespace 'myNamespace', include sender | |
socket.emit(); //send to all connected clients | |
socket.broadcast.emit(); //send to all connected clients except the one that sent the message | |
socket.on(); //event listener, can be called on client to execute on server | |
io.sockets.socket(); //for emiting to specific clients | |
io.sockets.emit(); //send to all connected clients (same as socket.emit) | |
io.sockets.on() ; //initial connection from a client. |
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