Created
February 8, 2013 02:55
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voxel.js game
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var createGame = require('voxel-engine') | |
function sphereWorld(x, y,z ) { | |
// return the number of the material you want to show up | |
// at the current x, y, z position. | |
// the numbers refer to the games materials array. | |
// 0 is air | |
if (x*x + y*y + z*z > 15*15) return 0 | |
// 3 is dirt | |
return 3 | |
} | |
var game = createGame({ | |
// use the sphereWorld function to make the worlds voxels | |
generate: sphereWorld, | |
// make the player start y (up) position 1000 | |
startingPosition: [0, 1000, 0], | |
materials: [['grass', 'dirt', 'grass_dirt'], 'brick', 'dirt', 'obsidian', 'bedrock'] | |
}) | |
// rotate camera to look straight down | |
game.controls.pitchObject.rotation.x = -1.5 | |
// add the game to the page and make it playable | |
var container = document.body | |
game.appendTo(container) | |
game.setupPointerLock(container) |
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