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"Gear VR Product Use Warnings" - August 2015
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You must read the warning below carefully before purchasing the Gear VR to reduce the | |
risk of personal injury, discomfort or property damage while using the device | |
1. We recommend consulting a physician before using the Gear VR if you are pregnant, | |
elderly, have pre-existing binocular vision abnormalities or psychiatric disorders, | |
or suffer from a heart condition or other serious medical condition. | |
2. The Gear VR should not be used by children under the age of 13. Adults should | |
monitor children(age 13 and older) who are using or have used the Gear VR for any of | |
the symptoms described below,and should limit the time children spend using the Gear | |
VR and ensure they take breaks during use.Prolonged use should be avoided, as this | |
could negatively impact hand-eye coordination, balance,and multi-tasking ability. | |
Adults should monitor children closely during and after use of the Gear VR for any | |
decrease in these abilities. | |
3. A comfortable virtual reality experience requires an unimpaired sense of motion | |
and balance.Do not use the Gear VR when you are tired, need sleep, are under the | |
influence of alcohol or drugs, are hung-over, have digestive problems, are under | |
emotional stress or anxiety, or when suffering from cold, flu, headaches, | |
migraines, or earaches, as this can increase your susceptibility to adverse | |
symptoms. | |
4. Immediately discontinue use if anyone using the Gear VR experiences any of | |
the following symptoms: seizures, loss of awareness, eye strain, eye or muscle | |
twitching, involuntary movements, altered, blurred, or double vision or other | |
visual abnormalities, dizziness, disorientation, impaired balance, impaired | |
hand-eye coordination, excessive sweating, increased salivation, nausea, light | |
headedness, discomfort or pain in the head or eyes, drowsiness, fatigue, or any | |
symptoms similar to motion sickness. | |
5. Anyone who has had a seizure, loss of awareness, or other symptoms linked to | |
an epileptic condition should consult a physician before using the Gear VR. | |
6. Just as with the symptoms people can experience after they disembark a cruise | |
ship, symptoms of virtual reality exposure can persist and become more apparent | |
hours after use. These post-use symptoms can include the symptoms above, as well | |
as excessive drowsiness and decreased ability to multi-task. These symptoms may | |
put you at an increased risk of injury when engaging in normal activities in the | |
real world.Do not drive, operate machinery, or engage in other visually or | |
physically demanding activities that have potentially serious consequences (i.e., | |
activities in which experiencing any symptoms could lead to death, personal | |
injury, or damage to property), or other activities that require unimpaired | |
balance and hand-eye coordination (suchas playing sports or riding a bicycle, | |
etc.)until you have fully recovered from any symptoms. | |
7. Do not use the Gear VR while in a moving vehicle such as a car, bus, or | |
train, as this can increase your susceptibility to adverse symptoms. | |
8. For the safest experience always remain seated when using the Gear VR. Take | |
special care to ensure that you are not near other people,objects, stairs, | |
balconies, windows, furniture, or other items that you can bump | |
into or knockdown when using or immediately after using the Gear VR. Do not handle | |
sharp or otherwise dangerous objects while using the Gear | |
VR. Never wear the Gear VR in situations that require attention, such as walking, | |
bicycling, or driving. | |
9. The Gear VR may be equipped with a pass-through feature which permits you to | |
temporarily see your surroundings for brief real world interaction. You should always | |
remove the Gear VR for any situation that requires | |
attention or coordination. | |
10. Take at least a 10 to 15 minute break every 30 minutes, even if you do not think | |
you need it. Each person is different, so take more frequent and longer breaks if you | |
feel discomfort. You should decide what works best. | |
11. Prolonged use of the Gear VR and input devices (e.g.controllers) can make your | |
muscles, joints or skin hurt. If any part of your body becomes tired or sore while | |
playing, or if you feel symptoms such as tingling, numbness, burning or stiffness, | |
stop and rest for several hours before playing again. If you continue to have any of | |
the above symptoms or other discomfort during or after play, stop using the Gear VR | |
and consult a physician. | |
12. Be mindful of the type of content that you were using prior to the onset of any | |
symptoms because you may be more prone to symptoms based upon the content being used. | |
13. The Gear VR can emit radio waves that can affect the operation of nearby | |
electronics, including cardiac pacemakers. If you have a pacemaker or other implanted | |
medical device, do not use the Gear VR without first | |
consulting your physician or the manufacturer of your medical device. | |
14. Do not look directly at bright light while you are wearing the device without the | |
mobile device inserted. Doing so may damage your eyesight. | |
15. If you are allergic to the paint or metal parts on the device, you may experience | |
itching,eczema, or swelling of the skin. If this happens, stop using the device and | |
consult your physician. | |
16. Consult a physician if you have serious and/or persistent symptoms. | |
The Samsung GALAXY Note 4 may become hotter than normal when used with the Gear VR | |
( SM-R320NPWSXAR ) and Samsung GALAXY S6 or S6 Edge may become hotter than normal | |
when used with the Gear VR for S6 (SM-R321NZWAXAR), | |
especially if you use the devices to play games for an extended period. When the | |
Gear VR detects a high temperature, the quality of the application may be degraded | |
or VR applications may be terminated in order to prevent overheating. This is | |
normal and does not affect the Samsung GALAXY device's lifespan or performance. | |
Also, the Samsung GALAXY device's battery runtime may become shorter than normal when | |
it is used with the Gear VR since VR applications use more of the device's resources | |
and may contribute to battery drain | |
You may experience slow loading speed or diminished playback quality in some | |
circumstances, such as after extended use (to prevent the device from overheating) | |
or if your carrier or Wi-Fi network is slow or out of range. | |
Lastly, availability of VR-enabled content and applications and language support may | |
vary by region. |
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