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<?php | |
/** | |
* Copyright (c) 2024 tehbeard | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files | |
* (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, | |
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. |
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8" /> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | |
<title>GameMaker 7/8.1 GEX decompiler</title> | |
</head> | |
<body> | |
<h1>GameMaker 7/8.1 GEX decompiler</h1> | |
<p> |
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<?php | |
/* | |
Function to test a class type against a potentially complex type | |
Should handle Disjunctive Normal Form Types as well (A&B)|C|null | |
*/ | |
function matchesType(string $class, ReflectionNamedType|ReflectionIntersectionType|ReflectionUnionType $type): bool | |
{ | |
if ($type instanceof ReflectionNamedType) { | |
return is_a($class, $type->getName(), true); | |
} else if ($type instanceof ReflectionIntersectionType) { |
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import { openDB, IDBPDatabase, DBSchema, IDBPTransaction,IDBCursorDirection } from "idb/with-async-ittr"; | |
import { stemmer } from "./stemmer"; | |
const TBL_ENTRY = "FTSEntry"; | |
const IDX_BY_SCORE = "byScore"; | |
const IDX_BY_DOC_ID = "byDocId"; | |
type FTSEntry = { id: any, word: string , count: number }; | |
interface FullTextSchema extends DBSchema { |
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minecraft:identifier | |
minecraft:collision_box | |
minecraft:projectile | |
minecraft:type_family | |
minecraft:fall_damage | |
minecraft:movement | |
minecraft:health | |
minecraft:nameable | |
minecraft:loot | |
minecraft:attack |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Minecraft heads using Canvas 2D</title> | |
<script src='http://ajax.googleapis.com/ajax/libs/jquery/2.0.0/jquery.min.js'></script> | |
<style> | |
canvas{ | |
width: 320px; | |
height: 320px; | |
/*border: 2px solid black;*/ |
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Trying to understand generators and yield, and create a listRefs() implementation for file backed repos. |
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var httpServer = http.createServer(app); | |
var ServerResponse = http.ServerResponse; | |
var wsServer = new WebSocketServer({ server: httpServer }); | |
wsServer.on('connection', function(ws) { | |
var response = new ServerResponse(ws.upgradeReq); | |
response.writeHead = function (statusCode) { | |
if (statusCode > 200) ws.close(); |
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// Improved variant of http://stackoverflow.com/questions/5612602/improving-regex-for-parsing-youtube-vimeo-urls/22763925#22763925 | |
function parseVideoId(url){ | |
var res = url.match(/(?:http:|https:|)\/\/(?:player.|www.)?(vimeo\.com|youtu(?:be\.com|\.be|be\.googleapis\.com))\/(?:video\/|embed\/|watch\?v=|v\/)?([A-Za-z0-9._%-]*)(\&\S+)?/); | |
var type = null; | |
if(res[1].indexOf('youtu') > -1){ | |
type = 'youtube'; | |
} else if(res[1].indexOf('vimeo') > -1){ | |
type = 'vimeo'; | |
} | |
return { |
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function getDeferred(){var _r,_e;var _p = new Promise(function(r,e){_r=r;_e=e;});_p.resolve = _r;_p.reject = _e;return _p;} |
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