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August 2, 2018 13:13
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| # Configuration file | |
| ~CONFIG_VERSION: 1.2.1 | |
| crafting { | |
| # Enables the crafting recipe for bronze. [default: true] | |
| B:bronze=true | |
| stamps { | |
| # Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]] | |
| S:disabled < | |
| 20n | |
| 50n | |
| 100n | |
| > | |
| # Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true] | |
| B:enabled=true | |
| } | |
| } | |
| debug { | |
| # Enable Debug mode (only useful to developers). [default: false] | |
| B:enabled=false | |
| } | |
| difficulty { | |
| # Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [OP, EASY, NORMAL, HARD]] | |
| S:game.mode=EASY | |
| # Forces recreation of the game mode definitions in config/forestry/gamemodes. [default: true] | |
| B:recreate.definitions=false | |
| } | |
| genetics { | |
| # Energy use of Analyzer Block per work cycle. [range: 0 ~ 100000, default: 20320] | |
| I:analyzerblock.energy.use=20320 | |
| # Allow bees to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true] | |
| B:pollinate.vanilla.trees=true | |
| research { | |
| boost { | |
| # The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0] | |
| S:max.percent=5.0 | |
| # Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5] | |
| S:multiplier=1.5 | |
| } | |
| } | |
| } | |
| performance { | |
| # Enable backpack resupply. You may want to set this to false on busy servers. [default: true] | |
| B:backpacks.resupply=true | |
| # Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings. [default: true] | |
| B:particleFX=true | |
| } | |
| power { | |
| types { | |
| # Enable MJ power support. [default: true] | |
| B:mj=true | |
| # Enable Redstone Flux power support. [default: true] | |
| B:rf=true | |
| # Enable Tesla power support. [default: true] | |
| B:tesla=true | |
| } | |
| display { | |
| # The format power will be displayed in in engine/machine interfaces. [default: RF] [valid: [RF, FE, MJ, TESLA]] | |
| S:mode=RF | |
| } | |
| } | |
| structures { | |
| # List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]] | |
| S:disabled < | |
| > | |
| } | |
| tweaks { | |
| humus { | |
| # Set how many stages humus has before it turns into sand. [range: 1 ~ 10, default: 3] | |
| I:degradeDelimiter=3 | |
| } | |
| gui { | |
| mail { | |
| alert { | |
| # Enables the new mail alert box. [default: true] | |
| B:enabled=true | |
| # Horizontal Position of the mail alert box on the screen. [default: LEFT] [valid: [LEFT, RIGHT]] | |
| S:xPosition=LEFT | |
| # Vertical Position of the mail alert box on the screen. [default: TOP] [valid: [TOP, BOTTOM]] | |
| S:yPosition=TOP | |
| } | |
| } | |
| tabs { | |
| # Display the energy statistics tab on energy consumers. [default: true] | |
| B:energy=true | |
| # Enables the hints tab on machine and engine guis. [default: true] | |
| B:hints=true | |
| # Set the speed at which the gui side tabs open and close. [range: 1 ~ 50, default: 8] | |
| I:speed=8 | |
| } | |
| } | |
| farms { | |
| # Enables farm support for Extra Utilities Ender-lily seeds. [default: true] | |
| B:enderlily=true | |
| # Sets the multiplier of the multifarm and the cultivation farms. All cultivation farms alway use the double amount of fertilizer. [range: 0.1 ~ 5.0, default: 1.0] | |
| S:fertilizer=1.0 | |
| # Enables farm support for Magical Crops. [default: true] | |
| B:magicalcrops=true | |
| # Enables farm support for Extra Utilities Red Orchid. [default: true] | |
| B:redorchid=true | |
| # Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2] | |
| I:size=2 | |
| # Makes farms use a square layout instead of a diamond one. [default: false] | |
| B:square=false | |
| } | |
| cultivation { | |
| # Sets the size of the farmland that is used by all cultivation farms. [range: 1 ~ 15, default: 4] | |
| I:extend=4 | |
| # Makes cultivation farms use a ring layout like the layout of the old farms. The farmland size of the ring layout is always one block smaller. [default: true] | |
| B:ring=true | |
| # Sets the size of the inner ring of the ring layout. [range: 1 ~ 8, default: 4] | |
| I:ring_size=4 | |
| } | |
| capsule { | |
| # Enables the function that cans and capsules can pick up fluids from the world. [default: false] | |
| B:capsulePickup=false | |
| # Capsules are no longer consumed after being emptied. [default: false] | |
| B:capsuleReuseable=false | |
| } | |
| greenhouse { | |
| # Modifies the energy that is used by the greenhouse climatisers. [range: 0.0 ~ 15.0, default: 1.5] | |
| S:energy=1.5 | |
| # Set the range divisor of the climatiser of the greenhouse. [range: 9 ~ 270, default: 36] | |
| I:range=36 | |
| # Set the size multiplier of the climated blocks. [range: 1 ~ 5, default: 4] | |
| I:size=4 | |
| } | |
| book { | |
| # Players who enter the world for the first time get a Forester's Manual. [default: true] | |
| B:spawn=true | |
| } | |
| } | |
| world { | |
| generate { | |
| # This applies to all dimensions. [default: true] | |
| B:trees=true | |
| # Generates Forestry villagers and their houses. [default: true] | |
| B:villagers=true | |
| retrogen { | |
| # Creates Forestry world generation in all chunks, even if they were generated there before. [default: false] | |
| B:forced=false | |
| # Creates Forestry world generation in chunks that were created before the mod was added. [default: false] | |
| B:normal=false | |
| } | |
| beehives { | |
| # Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0] | |
| S:amount=1.0 | |
| # Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false] | |
| B:debug=false | |
| I:dimBlacklist < | |
| > | |
| I:dimWhitelist < | |
| > | |
| ########################################################################################################## | |
| # blacklist | |
| #--------------------------------------------------------------------------------------------------------# | |
| # Disables the generation of a specific hive in a specific biome or in a biome with a specific biome | |
| # type. Just add the registry name of the biome or the name of the biome type to the property of the | |
| # hive. Every biome type / registry name has to be in a seperate line. The global type can be used to | |
| # blacklist a biome from all hive generation. | |
| ########################################################################################################## | |
| blacklist { | |
| S:desert < | |
| > | |
| S:end < | |
| > | |
| S:forest < | |
| > | |
| S:global < | |
| > | |
| S:jungle < | |
| > | |
| S:meadows < | |
| > | |
| S:snow < | |
| > | |
| S:swamp < | |
| > | |
| S:swarm < | |
| > | |
| } | |
| } | |
| ore { | |
| # Generates apatite ore blocks in the world. [default: true] | |
| B:apatite=true | |
| # Generates copper ore blocks in the world. [default: true] | |
| B:copper=true | |
| I:dimBlacklist < | |
| > | |
| I:dimWhitelist < | |
| > | |
| # Generates tin ore blocks in the world. [default: true] | |
| B:tin=true | |
| } | |
| trees { | |
| S:biomeblacklist < | |
| > | |
| I:dimBlacklist < | |
| > | |
| I:dimWhitelist < | |
| > | |
| # How Frequently forestry generates it's trees in the world [range: 0.0 ~ 10.0, default: 1.0] | |
| S:treeFrequency=1.0 | |
| } | |
| } | |
| } | |
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