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UnityのネイティブプラグインをGoで書く #golang #unity ref: http://qiita.com/tenntenn/items/4d3316490a571e5d79ed
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$ CGO_ENABLED=1 \ | |
CC=arm-linux-androideabi-gcc \ | |
GOOS=android \ | |
GOARCH=arm \ | |
GOARM=7 \ | |
go build -buildmode=c-shared -o libhoge.so hoge.go |
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$ cd $GOROOT/src | |
$ GOROOT_BOOTSTRAP=/path/to/go1.4/ \ | |
GOARM=7 \ | |
CGO_ENABLED=1 \ | |
GOARCH=arm \ | |
CC_FOR_TARGET=`pwd`/../misc/ios/clangwrap.sh \ | |
CXX_FOR_TARGET=`pwd`/../misc/ios/clangwrap.sh ./make.bash |
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CGO_ENABLED=1 \ | |
GOARCH=arm \ | |
go build -buildmode=c-archive -tags=ios hoge.go |
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using UnityEngine; | |
using System.Runtime.InteropServices; | |
public class Sample : MonoBehaviour | |
{ | |
#if UNITY_IPHONE | |
[DllImport("__Internal")] | |
#else | |
[DllImport("hoge")] | |
#endif | |
private static extern int Hoge(); | |
void Start() | |
{ | |
var n = Hoge(); | |
Debug.LogFormat("n = {0}", n); // n = 100 | |
} | |
} |
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package main | |
import "C" | |
//export Hoge | |
func Hoge() int { | |
return 100 | |
} | |
func main() { | |
} |
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