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struct FWidget | |
{ | |
FWidget() : Name() {} | |
FWidget(FString Name) : Name(Name) {} | |
FWidget(const FWidget& Other) : Name(Other.Name) {} | |
void ProcessIntensity(float Intensity) { /** **/ } | |
FString Name; | |
} | |
//we want pass by reference of an existing list not a new copy of the list being passed in so we take an address location for WidgetsToProcess | |
//the list now contains pointers instead | |
void ProcessWidgets(const TArray<FWidget*>& WidgetsToProcess, float Intensity) | |
{ | |
//change the auto to FWidget*, we want to avoid a copy being generated in the for loop as a copy can happen during this iterated process | |
for(FWidget* Widget : WidgetsToProcess) | |
{ | |
//widget is now a pointer to . becomes -> | |
Widget->ProcessIntensity(Intensity); | |
} | |
} | |
//to avoid a copy, we return an address of the newly created widgets array | |
//the array also needs to be an array of pointers so we're iterating through, we prevent copies. | |
void CollectWidgets(TArray<FWidget*>& Widgets) | |
{ | |
// collect | |
} | |
// returns default Widget if can't be found | |
//we want pass by reference of an existing list not a new copy of the list being passed in so we take an address location for WidgetsToProcess | |
//the list now contains pointers instead | |
FWidget* FindWidget(const TArray<FWidget*>& WidgetsToSearch, FString Name) | |
{ | |
//change the auto to FWidget*, we want to avoid a copy being generated in the for loop as a copy can happen during this iterated process | |
for(const FWidget* Widget : WidgetsToSearch) | |
{ | |
//widget is now a pointer to . becomes -> | |
if (Widget->Name == Name) | |
{ | |
return Widget; | |
} | |
} | |
//we're returning a pointer and want to keep the reference to the newly created object on the heap (FWidget) so we return new | |
return nullptr; | |
} | |
void Main() | |
{ | |
//widgets should contain a list of pointers, pointers we can rely on later on. | |
const TArray<FWidget*> Widgets; | |
CollectWidgets(Widgets); | |
ProcessWidgets(Widgets, 99.9f); | |
//return a pointer to found widget | |
const FWidget* Found = FindWidget(Widgets, TEXT("Find me")); | |
} |
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