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December 18, 2017 05:58
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Sample code for my 2D Zelda Unity tutorial which can be found here: http://www.teomaragakis.com/game-development/creating-2d-zelda-clone-unity/
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using UnityEngine; | |
using System.Collections; | |
public class playerController : MonoBehaviour { | |
private Animator animator; | |
// Use this for initialization | |
void Start () { animator = this.GetComponent(); } | |
// Update is called once per frame | |
void Update () { | |
float v = Input.GetAxis("Vertical"); | |
float h = Input.GetAxis("Horizontal"); | |
ManageMovement(h, v); | |
} | |
void ManageMovement(float horizontal,float vertical) { | |
if (horizontal != 0f || vertical != 0f) { | |
animator.SetBool ("moving", true); animateWalk (horizontal, vertical); | |
} else { | |
animator.SetBool ("moving", false); | |
} | |
Vector3 movement = new Vector3 (horizontal,vertical, 0); | |
rigidbody2D.velocity = movement; | |
} | |
void animateWalk(float h,float v) { | |
if(animator){ | |
if ((v > 0)&&(v>h)) { | |
animator.SetInteger ("Direction", 1); | |
} | |
if ((h > 0)&&(v<h)) { | |
animator.SetInteger ("Direction", 2); | |
} | |
if ((v < 0)&&(v<h)) { | |
animator.SetInteger ("Direction", 3); | |
} | |
if ((h < 0 )&&(v>h)) { | |
animator.SetInteger ("Direction", 4); | |
} | |
} | |
} | |
} |
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