Created
March 14, 2019 12:24
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========== HTML =============== | |
<script src="https://threejs.org/build/three.js"></script> | |
<script src="https://threejs.org/examples/js/libs/stats.min.js"></script> | |
<div id="host"></div> | |
<script> | |
var WIDTH = window.innerWidth, | |
HEIGHT = window.innerHeight, | |
FOV = 35, | |
NEAR = 1, | |
FAR = 1000; | |
var renderer = new THREE.WebGLRenderer({ | |
antialias: true | |
}); | |
renderer.context.getExtension('OES_standard_derivatives'); | |
renderer.setSize(WIDTH, HEIGHT); | |
document.getElementById('host').appendChild(renderer.domElement); | |
var stats = new Stats(); | |
stats.domElement.style.position = 'absolute'; | |
stats.domElement.style.top = '0'; | |
document.body.appendChild(stats.domElement); | |
var camera = new THREE.PerspectiveCamera(FOV, WIDTH / HEIGHT, NEAR, FAR); | |
camera.position.z = 250; | |
var scene = new THREE.Scene(); | |
scene.background = new THREE.Color( 0x323232 ); | |
var light = new THREE.PointLight(0xffffff, 1, Infinity); | |
camera.add(light); | |
scene.add(light); | |
function render() { | |
if (typeof updateVertices !== "undefined") { | |
updateVertices(); | |
} | |
renderer.render(scene, camera); | |
stats.update(); | |
} | |
</script> | |
============= CSS ============= | |
html * { | |
padding: 0; | |
margin: 0; | |
width: 100%; | |
overflow: hidden; | |
} | |
=========== JS ============= | |
var vertexShader = ` | |
varying vec2 vUv; | |
varying vec4 _pos; | |
varying vec3 cam; | |
void main(){ | |
cam = cameraPosition; | |
vUv = uv; | |
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); | |
_pos = mvPosition; | |
gl_Position = projectionMatrix * mvPosition; | |
} | |
`; | |
var fragmentShader = ` | |
varying vec2 vUv; | |
uniform sampler2D texture; | |
uniform sampler2D texture2; | |
uniform sampler2D texture3; | |
uniform float time; | |
varying vec4 _pos; | |
varying vec3 cam; | |
uniform vec2 u_resolution; | |
void main() { | |
vec2 st = gl_FragCoord.xy/u_resolution; | |
float t = abs(dFdx(st.x)) / abs(dFdy(st.y)); | |
float s = dFdx(st.x) / dFdy(vUv.x) * 0.02; | |
if(s == 0.19){ | |
gl_FragColor = vec4(1.); | |
} else { | |
gl_FragColor = vec4(_pos.x, t, 0., 1.); | |
} | |
} | |
`; | |
var texture = new THREE.TextureLoader().load("https://raw.githubusercontent.com/Farsash/farsash.github.io/master/p.jpg" ); | |
texture.wrapS = texture.wrapT = THREE.RepeatWrapping; | |
var texture2 = new THREE.TextureLoader().load("https://raw.githubusercontent.com/Farsash/farsash.github.io/master/p2.jpg" ); | |
texture2.wrapS = texture2.wrapT = THREE.RepeatWrapping; | |
var texture3 = new THREE.TextureLoader().load("https://raw.githubusercontent.com/Farsash/farsash.github.io/master/p1.jpg" ); | |
texture2.wrapS = texture2.wrapT = THREE.RepeatWrapping; | |
var material = new THREE.ShaderMaterial({ | |
uniforms: { texture: { type: "t", value: texture }, | |
texture2: { type: "t", value: texture2 }, | |
texture3: { type: "t", value: texture3 }, | |
time: { type: "f", value: 0.0 }, | |
u_resolution: { type: "v2", value: new THREE.Vector2(renderer.domElement.width, renderer.domElement.width) } | |
}, | |
vertexShader: vertexShader, | |
fragmentShader: fragmentShader, | |
extensions: { | |
derivatives: true, // set to use derivatives | |
fragDepth: false, // set to use fragment depth values | |
drawBuffers: false, // set to use draw buffers | |
shaderTextureLOD: false // set to use shader texture LOD | |
} | |
}); | |
var geometry = new THREE.BoxBufferGeometry( 80, 80, 80 ); | |
var cube = new THREE.Mesh( geometry, material ); | |
scene.add( cube ); | |
let t = 0; | |
let k = 0; | |
function animate() { | |
requestAnimationFrame(animate); | |
render(); | |
} | |
animate(); |
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