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Terry Nguyen terrehbyte

Keqing Story Quest When?
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@nothings
nothings / kotaku_hzd.md
Last active September 4, 2024 06:33
Why Frustum Culling Matters, and Why It's Not Important

There is a nice GIF illustrating a technique called "frustum culling" in this Kotaku article: http://kotaku.com/horizon-zero-dawn-uses-all-sorts-of-clever-tricks-to-lo-1794385026

The interwebs being what they are, this has also led to some controversy.

Some people have interpreted the opening sentence "Every time you move the camera in Horizon Zero Dawn, the game is doing all sorts of under-the-hood calculations, loading and unloading chunks of world to ensure that it all runs properly," as being about the GIF; that's not what frustum culling does, but that's probably not what the article's author meant anyway.

@nemotoo
nemotoo / .gitattributes
Last active April 23, 2025 10:01
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf
@eyecatchup
eyecatchup / material-design-breakpoints.css
Last active December 4, 2020 20:08
CSS media queries based on the breakpoint guidance published by the Material Design team. http://www.google.com/design/spec/layout/adaptive-ui.html#adaptive-ui-breakpoint
/* Material Design Adaptive Breakpoints */
/*
Below you'll find CSS media queries based on the breakpoint guidance
published by the Material Design team. You can choose to use, customise
or remove these breakpoints based on your needs.
http://www.google.com/design/spec/layout/adaptive-ui.html#adaptive-ui-breakpoints
*/
/* mobile-small */
@jackcarter
jackcarter / slack_delete.py
Last active February 11, 2025 15:46
Delete Slack files older than 30 days. Rewrite of https://gist.github.com/jamescmartinez/909401b19c0f779fc9c1
import requests
import time
import json
token = ''
#Delete files older than this:
ts_to = int(time.time()) - 30 * 24 * 60 * 60
def list_files():
@terrehbyte
terrehbyte / UnityCollab.md
Last active May 9, 2016 23:34
A rough guide on how2unity4tems.

Unity Collaboration Guidelines

So you want to make a game in Unity with more than one person (meaning, not you!). Here's a quick list of things that you'll want to look out for. You can read the description below them for any relevant steps or information.

1. Unity Versions

As Unity introduces new features and API changes, the stability of your codebase

p.netshowcorrections 1

shows you server-client corrections in position

@jamescmartinez
jamescmartinez / slack_delete.rb
Last active March 14, 2025 19:45
This Ruby script will bulk remove all Slack files older than 30 days. Just add your API token from https://api.slack.com/web#authentication into the token quotes at the top of the file.
require 'net/http'
require 'json'
require 'uri'
@token = ''
def list_files
ts_to = (Time.now - 30 * 24 * 60 * 60).to_i # 30 days ago
params = {
token: @token,
@liortal53
liortal53 / DecoratorEditor.cs
Last active April 15, 2025 06:36
Extend Unity's built-in inspectors
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
/// <summary>
/// A base class for creating editors that decorate Unity's built-in editor types.
/// </summary>
public abstract class DecoratorEditor : Editor
@sfan5
sfan5 / image2xterm.py
Last active July 13, 2020 18:24
Converts images into color sequences (xterm-256color)
#!/usr/bin/env python3
import sys
import getopt
from PIL import Image
xterm256colors = [ # http://pln.jonas.me/xterm-colors
(0, (0x00, 0x00, 0x00)), # SYSTEM
(1, (0x80, 0x00, 0x00)), # SYSTEM
(2, (0x00, 0x80, 0x00)), # SYSTEM
(3, (0x80, 0x80, 0x00)), # SYSTEM
@winkels
winkels / InterfaceExtensions.cs
Created January 19, 2015 18:52
Extension methods to get Unity MonoBehaviours (or, in some unlikely scenario, Components) that implement a given C# interface.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public static class InterfaceExtensions
{
#region GameObject methods
public static T GetInterface<T>(this GameObject gameObject) where T : class
{