Created
January 19, 2015 18:52
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Extension methods to get Unity MonoBehaviours (or, in some unlikely scenario, Components) that implement a given C# interface.
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public static class InterfaceExtensions | |
{ | |
#region GameObject methods | |
public static T GetInterface<T>(this GameObject gameObject) where T : class | |
{ | |
return GetInterface<T>(gameObject, typeof(MonoBehaviour)); | |
} | |
public static T GetInterface<T>(this GameObject gameObject, System.Type componentType) where T : class | |
{ | |
if(!typeof(T).IsInterface) | |
{ | |
throw new System.Exception(typeof(T).ToString() + " is not an interface"); | |
} | |
Component[] components = gameObject.GetComponents(componentType); | |
return getInterfaceInComponents<T>(components); | |
} | |
public static T[] GetInterfaces<T>(this GameObject gameObject) where T : class | |
{ | |
return GetInterfaces<T>(gameObject, typeof(MonoBehaviour)); | |
} | |
public static T[] GetInterfaces<T>(this GameObject gameObject, System.Type componentType) where T : class | |
{ | |
if(!typeof(T).IsInterface) | |
{ | |
throw new System.Exception(typeof(T).ToString() + " is not an interface"); | |
} | |
Component[] components = gameObject.GetComponents(componentType); | |
return getInterfacesInComponents<T>(components); | |
} | |
public static T[] GetInterfacesInChildren<T>(this GameObject gameObject) where T : class | |
{ | |
return GetInterfacesInChildren<T>(gameObject, typeof(MonoBehaviour)); | |
} | |
public static T[] GetInterfacesInChildren<T>(this GameObject gameObject, System.Type componentType) where T : class | |
{ | |
if(!typeof(T).IsInterface) | |
{ | |
throw new System.Exception(typeof(T).ToString() + " is not an interface"); | |
} | |
Component[] components = gameObject.GetComponentsInChildren(componentType); | |
return getInterfacesInComponents<T>(components); | |
} | |
#endregion | |
#region Component methods | |
public static T GetInterface<T>(this Component component) where T : class | |
{ | |
return GetInterface<T>(component, typeof(MonoBehaviour)); | |
} | |
public static T GetInterface<T>(this Component component, System.Type componentType) where T : class | |
{ | |
if(!typeof(T).IsInterface) | |
{ | |
throw new System.Exception(typeof(T).ToString() + " is not an interface"); | |
} | |
Component[] components = component.GetComponents(componentType); | |
return getInterfaceInComponents<T>(components); | |
} | |
public static T[] GetInterfaces<T>(this Component component) where T : class | |
{ | |
return GetInterfaces<T>(component, typeof(MonoBehaviour)); | |
} | |
public static T[] GetInterfaces<T>(this Component component, System.Type componentType) where T : class | |
{ | |
if(!typeof(T).IsInterface) | |
{ | |
throw new System.Exception(typeof(T).ToString() + " is not an interface"); | |
} | |
Component[] components = component.GetComponents(componentType); | |
return getInterfacesInComponents<T>(components); | |
} | |
public static T[] GetInterfacesInChildren<T>(this Component component) where T : class | |
{ | |
return GetInterfacesInChildren<T>(component, typeof(MonoBehaviour)); | |
} | |
public static T[] GetInterfacesInChildren<T>(this Component component, System.Type componentType) where T : class | |
{ | |
if(!typeof(T).IsInterface) | |
{ | |
throw new System.Exception(typeof(T).ToString() + " is not an interface"); | |
} | |
Component[] components = component.GetComponentsInChildren(componentType); | |
return getInterfacesInComponents<T>(components); | |
} | |
#endregion | |
#region Helper methods | |
static T getInterfaceInComponents<T>(Component[] components) where T : class | |
{ | |
for(int i = 0; i < components.Length; i++) | |
{ | |
Component component = components[i]; | |
if(component is T) | |
{ | |
return component as T; | |
} | |
} | |
return null; | |
} | |
static T[] getInterfacesInComponents<T>(Component[] components) where T : class | |
{ | |
List<T> foundInterfaces = new List<T>(); | |
for(int i = 0; i < components.Length; i++) | |
{ | |
Component component = components[i]; | |
T convertedComponent = component as T; | |
if(convertedComponent != null) | |
{ | |
foundInterfaces.Add(convertedComponent); | |
} | |
} | |
return foundInterfaces.ToArray(); | |
} | |
#endregion | |
} |
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